Not that I ascribe to the criticism, but D2 was all about efficient spending of points and analysing the skill tree for the most bang for your limited buck - particularly when patch 1.10 came out and introduced the concept of synergies, which made everything more complicated. The difficulty increase between nightmare and hell also invalidated certain builds, unless you had specific high-end gear which was really fucking hard to get legitimately, or you partied up with someone in an equally precise build. (so for example, playing a blizzard sorceress which would mean 80+ points in the cold tree, maybe 1 point in the fire tree for warmth, and a MAXIMUM of three skill points in the lightning tree - static field, TK to get teleport. High DPS from blizzard as all three of its synergies will more than likely be maxed and cold mastery is the only other skill that matters in the cold tree, but what do you do when you come across a cold immune monster in nightmare/hell especially? Nothing but die in two seconds. So, you need to have the high end runes to make the runeword 'infinity' in a polearm that you can then give to your act 2 mercenary who then has an active conviction aura which MIGHT break that immunity. Or, you party up with a vengeance Paladin who has conviction as an active aura. Or you just teleport past the monsters)Gands wrote:How can the game mechanisms get any more dumbed down than D2? However, the graphics are pretty and I'm playing on low.Oxymoron wrote:So I hear there's already a lot of nerd-rage about Diablo 3, about the graphics ("they would have looked good in 2004") and about the "dumbed-down" game mechanisms ?
Now you can say that that kind of game mechanics is annoying anal, stupidly implemented, overly complex, whatever - but that's the kind of thought that goes into making a successful build in D2. What D3 did was take all that away and add a system that is far more simpler and takes away a lot of the needless shit that you had in D2. Another example, D2's attribute system was shit. Energy was a complete waste, strength was only needed to meet gear requirements (and most people would factor in +Strength items towards that end anyway), dexterity only mattered to bowazons or getting max block on a shield (the bulk of which only paladins needed to worry about and even then they had the skill holy shield which did the lion's share of increasing max block), and vitality was easily the only stat that actually mattered because it increased you HP and in hell difficulty HP and DPS is the only two things that mattered the most.
D3 from what I understand has none of that. To go from an overcomplicated system to one which is streamlined, makes fat nerds angry. Holy shit D2 didn't even have respec for most of its 13 year history. Respeccing was only introduced in the last patch it had, which came out a couple years ago IIRC.