videojuegos
Re: videojuegos
for me, the no-used-games has killed it
but then, I'm not planning on replacing the PS3 until it breaks anyway, so this won't be an issue for a few years, I hope
but then, I'm not planning on replacing the PS3 until it breaks anyway, so this won't be an issue for a few years, I hope
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- Not a Brony (Probably lol)
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Re: videojuegos
I've always gotten multiple consoles every generation, but during this one i'll be headed off to full university and won't have time or money for more than one, if even that. What will ultimately cinch my decision is the exclusives. I'm already biased against the XBONE because of the DRM shit and attempt to kill the used game market. It's going to have to have some kick-ass exclusives to make me even consider buying one
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- Battering Ram of Love
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Re: videojuegos
The decisions Microsoft's been making haven't really been too much of an issue for me; like, I disagree with some of them but for the most part the narrative's vastly overblown.
The thing I'm so confused about is how the public relations team there still has work, because there's been multiple people there whose response to questions about the One is to basically say "fuck you".
The thing I'm so confused about is how the public relations team there still has work, because there's been multiple people there whose response to questions about the One is to basically say "fuck you".
Re: videojuegos
you wouldn't get mad at vacuum cleaners for needing electricity
i think the most baffling thing is after doing console gaming for years Microsoft suddenly wants to radically alter the way people use their product as if they just remembered "hey we're that company that dicks people over"
even Sony, who is based in the country that is deathly afraid of the digital age, isn't doing something this asinine
i think the most baffling thing is after doing console gaming for years Microsoft suddenly wants to radically alter the way people use their product as if they just remembered "hey we're that company that dicks people over"
even Sony, who is based in the country that is deathly afraid of the digital age, isn't doing something this asinine
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Re: videojuegos
Well, I did have someone tell me the connection requirement is bad because once they lost power for five days and with no electricity the internet wouldn't work.
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Re: videojuegos
It's not really my connection that turns me off to the online check-in requirement, it's theirs. If the LIVE servers go down or get hacked, and aren't back up within 24 hours, my console suddenly becomes a very expensive brick until they're back up again.
Add in the stuff they're doing with used games, which some sources suggest Sony won't do, (news coming out of E3 is spotty right now. Some reports suggest Sony will let publishers decide, but i've seen others that say they've banned online passes) are seriously turning me off to the console.
As of right now the XBONE is a no-sale for me
Add in the stuff they're doing with used games, which some sources suggest Sony won't do, (news coming out of E3 is spotty right now. Some reports suggest Sony will let publishers decide, but i've seen others that say they've banned online passes) are seriously turning me off to the console.
As of right now the XBONE is a no-sale for me
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Re: videojuegos
Mostly seems like Microsoft is just awful at communicating. They said something about being able to share games, including dlc, with your friends, but didn't mention it at the presentation. I thought Sony said they'd let publishers decide whether to allow used games, which is a clever way of doing the same thing without getting the blame.
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Re: videojuegos
I saw somewhere that Microsoft cancelled their traditional post-E3 press conference. That would've been a golden opportunity to clarify their position on used games and game sharing. Cancelling it just makes it seem like they want to avoid discussing the issue.
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Re: videojuegos
At this point they've shot themselves in the foot so many times they'll probably need a prosthetic.
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Re: videojuegos
And the hits keep coming.
take a look at the second and third tweets down. Microsoft is apparently trying to pass of the PC versions of some demos as the XBONE ones.
take a look at the second and third tweets down. Microsoft is apparently trying to pass of the PC versions of some demos as the XBONE ones.
- F.J. Prefect, Esq
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Re: videojuegos
They killed the One for me weeks ago, but if it haven't their reveal of 'fuck your imports Australia, get price gouged' would have sunk it.
- Civil War Man
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Re: videojuegos
I just want to say that I'm already viewing people who go "lol Xbone" in the same light as people who spell Microsoft with a $ unironically. Joke got old pretty fast.
On a completely separate note, I said a while back that I was playing Saints Rows 2 and 3. Having played them, I'd just like to say that that one Brotherhood mission with Carlos is pretty high on my list of most jarring moment in video games I've played. I can only imagine how horrific it would be if it was done while dressed up as a clown or something.
On a completely separate note, I said a while back that I was playing Saints Rows 2 and 3. Having played them, I'd just like to say that that one Brotherhood mission with Carlos is pretty high on my list of most jarring moment in video games I've played. I can only imagine how horrific it would be if it was done while dressed up as a clown or something.
- Civil War Man
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Re: videojuegos
Oxymoron wrote:What's the deal about that mission ?
The scene would have been grim enough in a game where I hadn't spent the previous 10 minutes trying to pull off a Dukes of Hazzard jump in a tow truck for shits and giggles.
Re: videojuegos
SR2 is some of the most effective storytelling in VG's I've encountered, and even though SR3 is more fun to 'play' mechanically, SR2 is just a way better game, narratively.
mission spoilers follow
mission spoilers follow
Last edited by joviwan on Thu Jun 13, 2013 3:08 pm, edited 2 times in total.
Re: videojuegos
I edited my post with more details, sorry.
And SR2 is a much more serious game than SR3. The tone is darker, and you're very, very obviously a Bad Guy, who just happens to be the protagonist. That's not to say it isn't whacky, but the storytelling is a lot darker and isn't afraid to show you being a murdering lunatic.
And SR2 is a much more serious game than SR3. The tone is darker, and you're very, very obviously a Bad Guy, who just happens to be the protagonist. That's not to say it isn't whacky, but the storytelling is a lot darker and isn't afraid to show you being a murdering lunatic.
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Re: videojuegos
Was it the Kinect thing that did it?F.J. Prefect, Esq wrote:They killed the One for me weeks ago, but if it haven't their reveal of 'fuck your imports Australia, get price gouged' would have sunk it.
- RyanThunder
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Re: videojuegos
Oh shit, STAG referenced that in SR3, too.joviwan wrote:mission spoilers follow
*snip*
Well, it seems to me that in SR3 you're still a pretty horrible person, you're just possibly (maybe sorta) somewhat less horrible than your competition, fwiw.
Re: videojuegos
In SR3, being a horrible person is a joke, and literally played for laughs.
In SR2, being a horrible person is what often drives the plot, and it's reinforced or counterpointed by your character having actual, emotional reactions to the story.
In SR3, your main right hand man who's been with you for two games dies offscreen 10 seconds into the game, and your character doesn't give two shits about it.
In SR2, one of your LT's gets road-rashed to near death, and your character is clearly emotionally affected by it, and then goes and does something about it on their own initiative (ie no one tells you what to do or how to do it).
That last part in the parenthesis bothers me a bit about SR3, actually. At no point does The Boss do anything on their own. Every quest and story starts with someone telling you what to do, and complex ideas are responded to by the Boss going "Huh?" Which is a sharp contrast from SR2, where (as an example) the second quest of the game is your character seeing your best mate about to go to trial, so the character decides to go shoot up the courthouse and spring him loose.
In SR2, being a horrible person is what often drives the plot, and it's reinforced or counterpointed by your character having actual, emotional reactions to the story.
In SR3, your main right hand man who's been with you for two games dies offscreen 10 seconds into the game, and your character doesn't give two shits about it.
In SR2, one of your LT's gets road-rashed to near death, and your character is clearly emotionally affected by it, and then goes and does something about it on their own initiative (ie no one tells you what to do or how to do it).
That last part in the parenthesis bothers me a bit about SR3, actually. At no point does The Boss do anything on their own. Every quest and story starts with someone telling you what to do, and complex ideas are responded to by the Boss going "Huh?" Which is a sharp contrast from SR2, where (as an example) the second quest of the game is your character seeing your best mate about to go to trial, so the character decides to go shoot up the courthouse and spring him loose.
Re: videojuegos
the SR2 bit that affected me the most was the one
I didn't really care about Carlos & found him kind of annoying, but at least
I mean jesus christ
I didn't really care about Carlos & found him kind of annoying, but at least
Re: videojuegos
Yeah, that part was pretty intense. That's when I sorta started realizing that this was not a game with plucky, heart-of-gold protagonists (no, I guess throwing the homeless at their own shanties didn't cement that for me early on).evilsoup wrote:the SR2 bit that affected me the most was the one
It was also when I started really respecting the Boss/Gat as gang leaders.
It was one of many things in SR2 where your character does something before telling the Player what it is they're planning that I found really effective.