videojuegos

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evilsoup
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Re: videojuegos

#176 Post by evilsoup »

for me, the no-used-games has killed it
but then, I'm not planning on replacing the PS3 until it breaks anyway, so this won't be an issue for a few years, I hope
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Darksi4190
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Re: videojuegos

#177 Post by Darksi4190 »

I've always gotten multiple consoles every generation, but during this one i'll be headed off to full university and won't have time or money for more than one, if even that. What will ultimately cinch my decision is the exclusives. I'm already biased against the XBONE because of the DRM shit and attempt to kill the used game market. It's going to have to have some kick-ass exclusives to make me even consider buying one

Infinity Biscuit
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Re: videojuegos

#178 Post by Infinity Biscuit »

The decisions Microsoft's been making haven't really been too much of an issue for me; like, I disagree with some of them but for the most part the narrative's vastly overblown.

The thing I'm so confused about is how the public relations team there still has work, because there's been multiple people there whose response to questions about the One is to basically say "fuck you".
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Veef
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Re: videojuegos

#179 Post by Veef »

you wouldn't get mad at vacuum cleaners for needing electricity


i think the most baffling thing is after doing console gaming for years Microsoft suddenly wants to radically alter the way people use their product as if they just remembered "hey we're that company that dicks people over"

even Sony, who is based in the country that is deathly afraid of the digital age, isn't doing something this asinine

Losonti Tokash
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Re: videojuegos

#180 Post by Losonti Tokash »

Well, I did have someone tell me the connection requirement is bad because once they lost power for five days and with no electricity the internet wouldn't work.

Darksi4190
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Re: videojuegos

#181 Post by Darksi4190 »

It's not really my connection that turns me off to the online check-in requirement, it's theirs. If the LIVE servers go down or get hacked, and aren't back up within 24 hours, my console suddenly becomes a very expensive brick until they're back up again.

Add in the stuff they're doing with used games, which some sources suggest Sony won't do, (news coming out of E3 is spotty right now. Some reports suggest Sony will let publishers decide, but i've seen others that say they've banned online passes) are seriously turning me off to the console.

As of right now the XBONE is a no-sale for me

Losonti Tokash
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Re: videojuegos

#182 Post by Losonti Tokash »

Mostly seems like Microsoft is just awful at communicating. They said something about being able to share games, including dlc, with your friends, but didn't mention it at the presentation. I thought Sony said they'd let publishers decide whether to allow used games, which is a clever way of doing the same thing without getting the blame.

Darksi4190
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Re: videojuegos

#183 Post by Darksi4190 »

I saw somewhere that Microsoft cancelled their traditional post-E3 press conference. That would've been a golden opportunity to clarify their position on used games and game sharing. Cancelling it just makes it seem like they want to avoid discussing the issue.

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Oxymoron
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Re: videojuegos

#184 Post by Oxymoron »

"Wii U"

"X-bone"

"Push forth"

...

so many dick jokes, so little time
No.

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Flagg
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Re: videojuegos

#185 Post by Flagg »

PS Fail is one I like.
CUNTS! FOR! EYES!
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Veef
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Re: videojuegos

#186 Post by Veef »


Darksi4190
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Re: videojuegos

#187 Post by Darksi4190 »

At this point they've shot themselves in the foot so many times they'll probably need a prosthetic.

Darksi4190
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Re: videojuegos

#188 Post by Darksi4190 »

And the hits keep coming.

take a look at the second and third tweets down. Microsoft is apparently trying to pass of the PC versions of some demos as the XBONE ones.

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F.J. Prefect, Esq
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Re: videojuegos

#189 Post by F.J. Prefect, Esq »

They killed the One for me weeks ago, but if it haven't their reveal of 'fuck your imports Australia, get price gouged' would have sunk it.

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Civil War Man
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Re: videojuegos

#190 Post by Civil War Man »

I just want to say that I'm already viewing people who go "lol Xbone" in the same light as people who spell Microsoft with a $ unironically. Joke got old pretty fast.

On a completely separate note, I said a while back that I was playing Saints Rows 2 and 3. Having played them, I'd just like to say that that one Brotherhood mission with Carlos is pretty high on my list of most jarring moment in video games I've played. I can only imagine how horrific it would be if it was done while dressed up as a clown or something.

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Oxymoron
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Re: videojuegos

#191 Post by Oxymoron »

What's the deal about that mission ?
No.

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Civil War Man
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Re: videojuegos

#192 Post by Civil War Man »

Oxymoron wrote:What's the deal about that mission ?
Carlos is the guy who helps you break out of prison and becomes one of your lieutenants. After pissing off the Brotherhood, they kidnap him, chain him to the back of one of their trucks, and start dragging him. The mission involves killing the driver of the truck so you can save him. But the cutscene afterwards has him so horribly torn up that you have to mercy kill him.
The scene would have been grim enough in a game where I hadn't spent the previous 10 minutes trying to pull off a Dukes of Hazzard jump in a tow truck for shits and giggles.

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joviwan
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Re: videojuegos

#193 Post by joviwan »

SR2 is some of the most effective storytelling in VG's I've encountered, and even though SR3 is more fun to 'play' mechanically, SR2 is just a way better game, narratively.

mission spoilers follow
The next few missions have your character, The Boss, come up with a plan on their own for revenge. You aren't told what the plan is, you're just given mission objectives to accomplish. You kidnap the rival gangleader's girlfriend from the bank, lock her in the trunk of her own car, then park the car at the end of a monster truck rally (the gang leader does monster truck shows).

After a grim cutscene where the girl locked in the trunk of her car listens to the monster truck about to crash down on her before cutting away to the monster truck smashing the car, the leader spots you standing nearby and tries to call you out, at which point your character just throws him the keys to the car he just smashed and walks away.
Last edited by joviwan on Thu Jun 13, 2013 3:08 pm, edited 2 times in total.

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Oxymoron
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Re: videojuegos

#194 Post by Oxymoron »

I suppose effective doesn't equal "serious" in this case, yes ?
No.

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joviwan
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Re: videojuegos

#195 Post by joviwan »

I edited my post with more details, sorry.

And SR2 is a much more serious game than SR3. The tone is darker, and you're very, very obviously a Bad Guy, who just happens to be the protagonist. That's not to say it isn't whacky, but the storytelling is a lot darker and isn't afraid to show you being a murdering lunatic.

Darksi4190
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Re: videojuegos

#196 Post by Darksi4190 »

F.J. Prefect, Esq wrote:They killed the One for me weeks ago, but if it haven't their reveal of 'fuck your imports Australia, get price gouged' would have sunk it.
Was it the Kinect thing that did it?

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RyanThunder
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Re: videojuegos

#197 Post by RyanThunder »

joviwan wrote:mission spoilers follow
*snip*
Oh shit, STAG referenced that in SR3, too.

Well, it seems to me that in SR3 you're still a pretty horrible person, you're just possibly (maybe sorta) somewhat less horrible than your competition, fwiw.

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joviwan
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Re: videojuegos

#198 Post by joviwan »

In SR3, being a horrible person is a joke, and literally played for laughs.

In SR2, being a horrible person is what often drives the plot, and it's reinforced or counterpointed by your character having actual, emotional reactions to the story.

In SR3, your main right hand man who's been with you for two games dies offscreen 10 seconds into the game, and your character doesn't give two shits about it.

In SR2, one of your LT's gets road-rashed to near death, and your character is clearly emotionally affected by it, and then goes and does something about it on their own initiative (ie no one tells you what to do or how to do it).

That last part in the parenthesis bothers me a bit about SR3, actually. At no point does The Boss do anything on their own. Every quest and story starts with someone telling you what to do, and complex ideas are responded to by the Boss going "Huh?" Which is a sharp contrast from SR2, where (as an example) the second quest of the game is your character seeing your best mate about to go to trial, so the character decides to go shoot up the courthouse and spring him loose.

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evilsoup
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Re: videojuegos

#199 Post by evilsoup »

the SR2 bit that affected me the most was the one
where you bury that guy alive
I mean jesus christ
I didn't really care about Carlos & found him kind of annoying, but at least
his death allowed for the introduction of Zombie Carlos
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joviwan
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Re: videojuegos

#200 Post by joviwan »

evilsoup wrote:the SR2 bit that affected me the most was the one
where you bury that guy alive
Yeah, that part was pretty intense. That's when I sorta started realizing that this was not a game with plucky, heart-of-gold protagonists (no, I guess throwing the homeless at their own shanties didn't cement that for me early on).

It was also when I started really respecting the Boss/Gat as gang leaders.
They deliberately set up a trap funeral knowing they'd get ambushed.
It was one of many things in SR2 where your character does something before telling the Player what it is they're planning that I found really effective.

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