Page 5 of 10

Re: Star Trek Online

Posted: Sun Apr 08, 2012 12:31 am
by RogueIce
Aaron wrote:Wandering around a city talking to people.
Yeah, it is lame. Kinda useful, inasmuch as good luck finding out where everything is otherwise. But I guess they gifure by the time you hit level 25 Fed-side you should know how to shoot things on the ground and in space.

But I find most all MMO tutorials rather boring so eh.

Re: Star Trek Online

Posted: Sun Apr 08, 2012 9:41 am
by Stofsk
I have to say that the Fed tutorial at least answers the question why exactly you get promoted from Ensign to Lieutenant and given the command of a starship. If you skip it instead you go straight to the academy and you just happen to be promoted for no real reason other than 'lol we need you to command ships just because'.

Re: Star Trek Online

Posted: Mon Apr 09, 2012 1:31 am
by timmy
One of those funny little game moments today

Kerrat war zone, waiting on reset after objectives complete. There's about a dozen Fed players in there and one KDF player who is taking on a Fed heavy cruiser. I am nearby and begin to render assistance. Before we can destroy him, instance resets, everybody warps...

...and warps back in, in formation, with the KDF player's BoP at the centre.

As it's core exploded, a Fed player commented, "That was evil."

Re: Star Trek Online

Posted: Mon Apr 09, 2012 2:58 am
by starku
Waiting on resets = lol

Lineup for quest items next

Re: Star Trek Online

Posted: Mon Apr 09, 2012 5:50 am
by timmy
I haven't experienced that yet. Should I be worried?

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:57 am
by Aaron
Bloody hell, those romulan warbirds are tough.

Thanks for the multiple plasma torpedoes.

Re: Star Trek Online

Posted: Mon Apr 09, 2012 9:47 pm
by starku
timmy wrote:I haven't experienced that yet. Should I be worried?
I'm surprised the reward:player ratio is so bad you're waiting at all
Why don't they just instance it out

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:04 pm
by Manus Dei
man i love it when i decide to try a new mmo and download the latest version of the installer and then after registering and installing i have to wait for it to download and install a 1GB+ patch before actually being able to play the game

i cannot remember the last time this didn't happen

how hard is it for the latest installer to be for the latest version of the game

what is the deal here

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:08 pm
by starku
Man

Updating that shit might require a simple script and is too hard

User bandwidth is free right?
Ps on Xbox you can download a game and then have to patch it lol

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:09 pm
by Zod
Manus Dei wrote:man i love it when i decide to try a new mmo and download the latest version of the installer and then after registering and installing i have to wait for it to download and install a 1GB+ patch before actually being able to play the game

i cannot remember the last time this didn't happen

how hard is it for the latest installer to be for the latest version of the game

what is the deal here
that's the kind of bullshit that keeps me from playing mmos

download the main game

then spend 12 hours downloading 20gb worth of patches

*smirk*

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:24 pm
by Aaron
It took 8 hours to download, install and patch Conan. I lost interest by then and haven't played.

Re: Star Trek Online

Posted: Mon Apr 09, 2012 10:39 pm
by starku
Last time I spent 8 hours installing Conan it didn't even work lol

Re: Star Trek Online

Posted: Mon Apr 09, 2012 11:18 pm
by timmy
starku wrote:
timmy wrote:I haven't experienced that yet. Should I be worried?
I'm surprised the reward:player ratio is so bad you're waiting at all
Why don't they just instance it out
Eh, if you do this particular one three times in a row you get a shitload of dilithium. Each time you get a loot drop appropriate to your level. Reset time of three minutes isn't a big problem because it's an XP boost zone and usually remains a target rich environment even after objectives have been completed.

So yeah, a bit grindy, but not pointlessly so.

Re: Star Trek Online

Posted: Tue Apr 10, 2012 2:54 pm
by Phantasee
I just use it to go do something else. I know that even if I'm late coming back I'll respawn on the edge and other people will be taking fire for me.

Re: Star Trek Online

Posted: Tue Apr 10, 2012 8:43 pm
by Manus Dei
i wish this game had more spaceship battles

i seem to spend more time shitting around on foot that in the damn spaceship

Although I have to say the starship customiser is pretty fun, even if it has no effect on gameplay. Mashing together bits from a Miranda and Centaur to get something beautiful is oddly satisfying.

Re: Star Trek Online

Posted: Tue Apr 10, 2012 8:59 pm
by starku
Amusingly they had a $10 game that did that like15 years ago

Re: Star Trek Online

Posted: Tue Apr 10, 2012 9:11 pm
by Flagg
The difference Stark, is that that game was fun for like an hour. STO is fun for like 2 minutes.

Re: Star Trek Online

Posted: Tue Apr 10, 2012 9:17 pm
by starku
It took more than an hour to even get working l

Re: Star Trek Online

Posted: Tue Apr 10, 2012 9:22 pm
by Aaron
Circle strafing is starting to get pretty old.

Re: Star Trek Online

Posted: Tue Apr 10, 2012 11:48 pm
by Stofsk
Why don't you try another type of ship Aaron?

Re: Star Trek Online

Posted: Wed Apr 11, 2012 12:06 am
by Phantasee
I put banks on my cruiser and just pointed and shot, with a torp from the rear as I passed overhead. it was entertaining for a while. Plus I have a decent 360° disrupted turret that lets me stay engaged from anywhere.

Re: Star Trek Online

Posted: Wed Apr 11, 2012 12:32 am
by Stofsk
For me, the Akira (and then the Defiant) livened up the gameplay from the tier 2 cruiser. I haven't given science vessels a go though, on paper their turn rate seems high enough that you don't have to be broadsiding all the damn time. I want to believe that the endgame cruisers have their virtues.

Part of the problem Aaron might be you're not playing in a team (i don't know if you aren't, I'm just guessing). Playing solo does get boring whatever ship you play. The cruiser is both a tank and support/healer ship, and if you're not helping allies with extend shield or engineering teams, then you may not be enjoying it to its fullest. Even escort ships need someone to tank damage for them (the Defiant is tough but doesn't have the same capacity to tank damage than a cruiser, and it does feel good to be in a team fight where I get healed by our cruiser guy while timmy debuffs enemies and contributes DPS in his science vessel).

Re: Star Trek Online

Posted: Wed Apr 11, 2012 1:03 am
by Aaron
I play solo but I'm planing on getting a Luna next promotion, and sticking banks in the front, using her as a cross between an escort and a cruiser. With transphasic mines of course.

Re: Star Trek Online

Posted: Wed Apr 11, 2012 1:04 am
by Aaron
I really should have picked an escort at captain.

Re: Star Trek Online

Posted: Wed Apr 11, 2012 6:46 am
by Stofsk
Did you pick a Galaxy? Not many people like her, she's too slow and the turn rate is abysmal. I haven't seen it for myself though.