although I'm not sure why they have monitors behind the seat :v
actually it made a lot of sense for animation because it's easier to draw the character in a floating chair against space backgrounds than to constantly redraw the whole cockpit
also I guess the battletech guys were shit outta luck when it came to stealing cockpit designs since the only Destroids with cockpit lineart are the Spartan and Monster
and that's just because they had to draw pilots in them a few times
i like to imagine the seat rotates to keep the pilot facing away from the axis of motion for g-business
FANON
Re: btech
Posted: Wed Oct 26, 2011 1:03 am
by Veef
no you're the official material does state the seats are mounted on a "linear arm" that can absorb shocks and g-forces
or something like that
i like the little air bags they have lol
Re: btech
Posted: Wed Oct 26, 2011 1:05 am
by starku
I like the little donkey seats they have to carry passengers
Re: btech
Posted: Wed Oct 26, 2011 1:07 am
by uraniun235
VF5SS wrote:i thought i remember hearing Mechwarrior 2 was based on Wing Commander 3 or something
maybe that was Starfleet Academy which i also have
yeah i mean i'm having fun replaying the console version
not that it can't be frustratingly stupid at times
like in the console version you can only link weapons into three groups A,B, and C so if you have extras they just get their own slot. wat
and I'm not sure MW2 was even that great for its time. I mean the Jane's Combat Simulations games were released a year later and look and play better as far as a simulator goes. If people want to say Mechwarrior is simhard I think comparing it to flight sims of the time is sorta valid.
SFA was its own engine although i wouldn't be surprised in the slightest if they ripped off WC3 for certain elements
also who the hell says MW2 is simhard?? pretty sure being able to dance around w/ jump jets puts the lie to that one basically immediately
Re: btech
Posted: Wed Oct 26, 2011 1:08 am
by uraniun235
like seriously on the heavy mechs in mw2, just one jumpjet is a solid investment
"but you won't get shit jump distance then"
who gives a fuck when you can now just hit pgup/pgdn and fucking pirouette way faster than any mech can turn on its legs (i don't know what the playstation control equivalent would be)
Re: btech
Posted: Wed Oct 26, 2011 1:21 am
by Veef
c'mon Uraniun, that was the relaxed jump jet option
gotta use the hard controlz for realisms
oh the console version is kind of hilarious
you just push L2 and R2 and rise into the air up to a fixed height
when viewing other 'Mechs there's little puffs of smoke but it's not really like flying
you can move a little faster in the air but the turning is still the same
actually it makes your legs a huge fucking target when you fly and the enemies can still hit you easily
So I was thinking about the Urbanmech and how its uselessness relates to the rules
Like maybe roads in the future can accommodate a giant R2D2
but so it can only move 2 hexes at max which does not afford it any modifiers for distance traveled when an opponent tries to hit it
but when it jump jets a max of 1 hex (which in terms of height isn't enough to clear buildings) it then it gets a +1 when someone tries to hit it
and yet for the Urbanmech itself, jump jetting adds a +3 to anything it tries to hit
I mean a faster robot running full tilt would be harder to hit in most cases. Even that same robot running vs. jump jetting would be better off just running I think.
Is jumping so chaotic from the pilot's perspective?
I mean is it harder for an Apache pilot to hit something than it is for someone to hit the Apache?
let's ask Nicholas Cage in Firebirds
or Steven Segal since he shot down a helicopter with a pistol
Re: btech
Posted: Thu Oct 27, 2011 3:14 am
by Veef
when I think about it, jump jets do have some utility getting a battlemech over rivers and other kinds of rough terrain. Also you can jump on top of buildings for urban combat. Of course the Urbanmech which is designed for urban combat can't jump on a building higher than 1 level in game terms. in combat I think it's better to just run behind someone
since you can run farther than you can jump (lol why) you only incur a +2 for running rather than a +3 for jumping. Also you're more likely to get in position since you don't need to turn all the way to face someone's rear (or i guess it's left and right with the way they divide the hex) arc because of torso twisting and arm firing arcs.
so really I don't know what they wanted to do with jumping in the game. It was never terribly useful in the PC games outside of the crazy shit MW2 let you do.
By contrast, jumping in Armored Core 1 is pretty smooth (AND VISCERAL) and you have enough maneuverability to dodge and attack targets with precision. And also you have enough control to land on small platforms if need be.
That doesn't mean the defend the submarine mission in Masters of Arena didn't suck though :<
So I know David White and he's probably going to be at my birthday party next month.
you guys want me to ask him anything :3
Re: btech
Posted: Fri Oct 28, 2011 12:34 am
by starku
Ask him about window vs no window
Re: btech
Posted: Sat Oct 29, 2011 12:04 pm
by Veef
Mech is based on fusion and fission reactors which are within the relm of reality. Minus material science that is lulz with physics. Armored core is fun but dosent enjoy that plausibility.