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Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:15 pm
by adr-admin
i did a big txt game years ago on a forum

i actually kinda liked it. the other two main folks were generally reasonable

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:17 pm
by starku
adr dude

i don't want to be a nag and shit

but can you run a testing mud plz

i am 100% serious

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:21 pm
by adr-admin
i wanted to double check what that meant so i binged "mud" lower case

and the answer came up first

not the mix dirt with water definition i expected

wtf internet

wtf


http://www.bing.com/search?q=mud&go=&qs=n&sk=&form=QBLH

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:22 pm
by starku
i'm not clickin no bing link until my xbox updates

but i mean like oldschool multi user roguelike dungeon thingos

i remember they're hells configurable and open to massive moderator abuse so that is fucking choice bro

now a technical question

can you use some kind of website thing (i guess liek a shoutbox ro wahtve) as ingame text chat for a mud

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:25 pm
by adr-admin
yea totes

i could go wild on this shit and make it kinda fancy

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:27 pm
by starku
what would be a lol and meta as hell

every time someone starts another stgod siliness on teo we re-jig the mud (liek change globals, move characters around, reset shit etc)

what level can you reach before the next horrible wankfest starts????

then we engage in regualtory capture by psting in stgods ourselves

and BECOME THE MONSTAERS

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:36 pm
by Bakustra
i am definitely up for the first part

i'd probably want some sort of text generator for the second part so I could convincingly fakepost

especially for terrible megaposts

i also have a confession to make: i made a rar once, but ford joking around was one of like four people that responded

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:38 pm
by starku
man how the fuck do you run your own mud??

and are these people seriously still using telnet

why can't i just run a fucking multiplayer roguelike goddamn son

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:42 pm
by Bakustra
Random Mud Pick: Dragonball New Universe: Hopes Beginning
this is why

but the only resource i can find with five seconds of google is this lol

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:43 pm
by starku
i can get a fucking client for my fucking phone (ps no ipad version because uhhhh)

but how do i actually get the mud code and set my own shit up y'know? adr is gonna have to use his special pwoers to find and fuck with a setting

because man if there is a way to chop zombies and talk shit at the same time that is good

also i will make a thread

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:48 pm
by Bakustra
here's one code base

TinyMUX

not sure how good it is but at least it's still up

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:49 pm
by starku
man here is a question

with the power of web2.0 can't this shit be rendered in a website element

amusingly if so i bet it'd be more responsive than a fucking telnet connection

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:52 pm
by adr-admin
yes indeed


though so i've never played any of this and the wikipedia was tl;dr boring

but is it basically you put a punch of players in a shared map

and they move around and fight and shit?


what i'm imagining is like a nes dragon warrior cave

but witl multiple players

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:54 pm
by adr-admin
among the html5 support shit i've done the last few weekends are streaming updates and audio clips and fancier graphics

though sending changes is still kinda slow and keyboard access is a bit of a pain

Re: Godammed SDN

Posted: Wed Nov 23, 2011 11:55 pm
by starku
i dunno how it works structurally cause i've never played any

but my understanding is it's a roguelike that heaps of people can connect to in essence (many seem to bve text-only ascii graphics even)

i imagien there are ones advanced enough to feature mouse pointers and shit

the appeal in this siuation is that they're really configurable, so by changing some server shit you should be able to change from a fantasy tolkien crap to a sapce buck rogers crap etc

and man we could make friday wilderness survival day so we can all wear furs to not freeze etc for aaron :V

all this said i can't find the actual code for any of the not-1978 ones??? is the mud community amazingly closed or what

regarding kb you arguably don't need it; the iphone clinet i'm using has like 12 buttons that do 90% of everything, and just use something else for ingame chat

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:05 am
by adr-admin
hmm

i think i could just create something from scratch and get something kinda workable. have a big level editor and chat and some kind of combat thing

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:06 am
by Zod
man beer is way more expensive than i remember it being

all i want to do is make some depth charges on thanksgiving :S

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:06 am
by adr-admin
btw i hate the w3c ruining the god damned mouse button detection


but on the other hand you can't right click on those touch screens anyway can you

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:07 am
by Dooey Jo
most of them (well okay i haven't done any statistics) are roguelikes with a glorified chat

usually with some persistence and stuff

no reason why it couldn't be implemented entirely on the web these days really

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:08 am
by adr-admin
wtf is a roguelike?????????????

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:10 am
by adr-admin
wikipedia to the res-q

blargh

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:33 am
by starku
thing is you don't want to have to re-implement the stupid and arcane rules around stupid crap

and that's the lol of playing one :V

i wonder if you can put all the zangband shit in so you can make an ant-man vampire ninja

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:38 am
by weemadando
Hav has gone all butthurt fatty Lord Power "shut up there's no problem here!" breakdown.

Love it.

Re: Godammed SDN

Posted: Thu Nov 24, 2011 12:41 am
by starku
hey adr i found a mud that's both source and precompiled that apparently works out of the box??? not sure what this means for configurability and stuff

plz note it will have assloads of errors if you have multicore, lol

http://www.gammon.com.au/smaug/smaugfaq.htm

ps i think everyone is totally ok if you set something up and just fuck with it at random to work it out / improve it/ make non 1978 version

Re: Godammed SDN

Posted: Thu Nov 24, 2011 1:53 am
by starku
hey ther are php/html5 muds already

we all love ph right