Re: btech
Posted: Sun Oct 30, 2011 12:19 am
sometimes you do a mission and immediately get booted to this screen
happened twice in a row once
realism
i seem to remember earthsiege (2?) being a fair bit slower in terms of gameplay than mw2VF5SS wrote:What about the Earth Siege series
or IRON SOLDIER
i used to own Iron Soldier 3
and played the demo for Star Siege a lot.
and I played G-Nome for a bit
what's better, MW2 or MW2 clones
i saw somewhere that it was going to be freemiumVF5SS wrote:lol all the guys on /m/ are mad that the new Mechwarrior is an MMO
let me drink your tears
they sustain me
the way i see it going freemium right from the get go says "we don't have enough confidence in our game to charge you for it."starku wrote:i'm assuming f2p and freemium aren't fatty synonyms
they say that nothign directly impacting on battle will cost money; so it's not world of tanks
btu there's still PLEENTY of scope for other shit to be paid for with real money; repairs, access to stuff, elite paintjobs, etc
i'm not sure if they'll be 'good' f2p like lotro or 'bad' f2p like that one where you had to BUY MEGAPHONES TO MESSAGE ANYONE :V
lol that was funny how they delayed the release for forever b/c they were hellbent on roping everyone into their terrible little system in a desperate effort to capture as many new multiplayer people as they couldVF5SS wrote:i haven't been able to play the legit free release of MW4 yet because the Mektek people decided to wrap it in a system with all the functionality of steam
i played on MSN gaming network (along with X-Wing Alliance lol) and it's all true*********************
8-MULTIPLAYER TACTICS
*********************
The multiplayer matches have some differences from their single-player
counterparts, though all tactics previously described are still ....
First of all, you won't play against AI 'Mechs but against humans, so expect
them to act in a more intelligent way the AI bots, and also expect a general
flatness in weapon configs, especially after the patches; also, the Clan room
generally contaist few players, unlike the Inner Sphere one, busy at all the
times. MW3 lag is also remarkable, especially for players with slow connections
(56K modems or less); I've heard that MW4 is much better, but we aren't here to
speak about internet protocols and programming...
First of all, you won't see assault 'Mechs on the net; they're extremely slow
and offer a large target for boaters; the heaviest 'mech I've ever seen was a
Supernova with modified engine, though the Mad Cat and other 70-75 tons 'Mechs
are the heaviest. Other 'Mechs frequently used are the Owens and the Shadowcat;
you'll probably see "no SC" or "no Owens" in the battle room, because these
'Mechs have a "strong" chassis...call it however you want, but destroying an
Owens or a Shadowcat is like bringing down a Black Hawk or similar 'Mechs-dunno
why, but it is.
The best way to survive in multiplayer battles is to keep the engine rating
high (enough to give 50 kph as walking speed), but do not exceed: you can mount
a 390XL engine on a Mad Dog which will make it very fast (90 kph maximum),
though you'll have some problems in short-range battles if you haven't a good
control over the throttle.
Boaters are the wort thing of MW3; first there were LB-X or small laser boats,
capable of knocking down or destroy a 'Mech's leg with a single salvo, but the
patches reduced the power of LB-X ACs and increased the small lasers' heat
output, so these boats are rare today. Flamer and machine gun boats are also
present, though they are less effective. Missile boats are the most effective
boats on the battlefield, and MicroProse/Zipper/Micro$oft/whoever else never
reduced their power; unlike the original BT rules, missiles tend to strike the
torso, in a very concentrated pattern; they aren't affected by pings (only when
you aim, though) and when 4 LRM-20s fire at once even 6 AMS can shoot down the
missiles. League rules tend to limit the numbers of weapons installable on
'Mechs, though every league has its own rules.
PPCs and Gauss Rifles are nearly useless as their projectiles tend to be slow
when compared to anything else (missiles excluded, but they are guided...),
generate too much heat (PPCs) or have a very limited ammo supply (Gauss Rifles).
The best Lasers are the standard/ER ones, as you haven't to keep the beam on
the target for long times to allocate damage, though Medium Pulse Lasers can be
useful at close range against (relatively) slow 'Mechs.
Always allocate the maximum armor points on every 'Mech, and remember to use
the MFBs on the map to repair damages (if you chosed to play with MFBs; these
vehicles are invulnerable), and to use water to cool down.
Jump jets should be used to climb ridges and to gain an edge over your
opponent, and destroy that light 'mech before it can get too close (if it
hasn't fired its LRM yet...oh, always keep at least two AMS on you 'Mech).