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Re: btech
Posted: Wed Nov 02, 2011 12:28 am
by Veef
why is everything tons and half tons in that game
most video games just use slots
they should have never told players how make their own robots
they were not prepared for the torrent
Re: btech
Posted: Wed Nov 02, 2011 12:30 am
by starku
customisation is a big draw for fat people
because the systems are ALWAYS broken and it ALWAYS lets the fat people feel like they designed a KILLER MECHZ and dominate
and then a week later whine about how xyz mech (BOATERS SUCK) are dominant
Re: btech
Posted: Wed Nov 02, 2011 12:34 am
by Zod
customization is a way for developers to compensate for the shitty gameplay
ohai spore
Re: btech
Posted: Wed Nov 02, 2011 12:36 am
by starku
create your OWN damn content
the best thing about ad hoc customisation systems is when a) the stock examples do not use the same system and are thus impossibel to match or crap or b) the customisation assumes everyone wants what the developer does adn is thus amazingly broken if you don't
Re: btech
Posted: Wed Nov 02, 2011 12:54 am
by uraniun235
starku wrote:create your OWN damn content
oh hey it's bridge commander
Re: btech
Posted: Wed Nov 02, 2011 12:57 am
by Veef
If Masters of Arena's second dedicated arena disc is anything to go by
I guess AC1's engine was sorta balanced. There's robots from both tournament winners and developers and they'll all different.
So I dunno.
Re: btech
Posted: Wed Nov 02, 2011 1:07 am
by starku
it was 'choose preset modules' rather than 'allocate x space to y business', though; you couldn't swap a rifle for 9 smaller rifles. the playing field is inherently more limited, thus easier to balance
and man armoured core has LITERALLY NO BALANCE and yet it's better than mechwarriopr 'balance'
Re: btech
Posted: Wed Nov 02, 2011 2:22 pm
by Veef
Re: btech
Posted: Wed Nov 02, 2011 5:14 pm
by Ohma
I think at least part of the problem is that somehow btech fans have gotten the idea that the game is realistic and futuristic stuck in their head when it's seriously a universe full of crazy people who follow bushido (the way of the warrior) who are all trapped in the eighties/early nineties at best
i mean seriously, they need a computer that weighs a ton (literally) to compute shit for their robots why not just embrace the extra retro sunglasses wearing vibe and go 'aw yeagh! i'm about to strap into my bigass dumpy skullfaced robot and trundle off in the direction of danger zone 23!'
Re: btech
Posted: Wed Nov 02, 2011 5:57 pm
by Veef
Re: btech
Posted: Wed Nov 02, 2011 6:21 pm
by uraniun235
you're fighting a deeply-ingrained nostalgia and it's a futile battle; you can't win over someone who is committed to living in the past. any new "mechwarrior" developer has to move on and build a product that will attract enough new fans to replace the old grognards. you mention THAC0 in one of your linked posts there but there are literally still neckbeards who unironically play AD&D, let alone 3rd ediition.
or even just abandon the battletech franchise altogether. it's a really clunky setting. and in terms of gameplay, what is a well-made MW game going to accomplish that an AC game won't?
Re: btech
Posted: Wed Nov 02, 2011 6:33 pm
by Veef
yeah
i guess i can't play with the robo-Mormons anymore ;-;
even though they won't leave others alone when they dare talk about them hippie japbots
Re: btech
Posted: Wed Nov 02, 2011 6:44 pm
by Ohma
oh poor poor fasa always getting dragged through the mud by those mean japananaoan toy companies that wont let them use robots that fasa didn't make or credit to the original creators baaw
seriously artists who can make robots that don't look like shit aren't hard to find or cost that much to hire relatively, I think that fasa's complete lack of ability/willingness to get people on board who could art speaks almost as much to both their incompetence and lack of giving a shit as their infringement did
also eww gross gurps
EDIT:
I did not say that, I said you did not get the point of the game - and you don't, you spefically say so (in so many words) when you complain about uber designs - making uber designs is a large part of the game.
uhh...where to even start with that
Re: btech
Posted: Wed Nov 02, 2011 7:54 pm
by Veef
how about that battletech cartoon
Re: btech
Posted: Wed Nov 02, 2011 7:58 pm
by starku
The art thingnismfunny becuase fan rt is seriously better
By if you made an AC style game with mad cats and shadow cats and big cats and angry cats (call it angry cats, next big thing on mobile) it might actually be cool, with bullets and lasers zipping and explosions and areal sense of,ebbing invulnerable
Y'know without rolling for LRMs in 5-shot clusters and shit
Re: btech
Posted: Thu Nov 03, 2011 12:05 am
by Veef
according to the guys in the Macrossworld thread, making uber designs is part of the game
yep
Re: btech
Posted: Thu Nov 03, 2011 2:11 am
by Ohma
starku wrote:The art thingnismfunny becuase fan rt is seriously better
By if you made an AC style game with mad cats and shadow cats and big cats and angry cats (call it angry cats, next big thing on mobile) it might actually be cool, with bullets and lasers zipping and explosions and areal sense of,ebbing invulnerable
Y'know without rolling for LRMs in 5-shot clusters and shit
did you say
?
Re: btech
Posted: Thu Nov 03, 2011 2:13 am
by starku
cats that are ebbing invulnerable
i think it was pretty clear
y'know btech has a rule that you can't fire your srm6 until they all lock because pnp rules need that shit to simplify mechanics?
AC has them lock sequentially which is both cool and liberating
but if you did that in btech fatties woudl probably complain
ANGRY CATS MECHANICAL WARFARE
Re: btech
Posted: Thu Nov 03, 2011 2:20 am
by starku
maybe cathawks
thunderhawks
silvercats
ghost shadows?
anyway boiling down btech to a physics game about cute cat robots using nyan-6s and ER-PPURs to destroy each other = more money than btech made in the last decade
Re: btech
Posted: Thu Nov 03, 2011 2:37 am
by Ohma
mechwarrior pizza cats?
Re: btech
Posted: Thu Nov 03, 2011 2:40 am
by starku
too accessible, doesn't fawn on range lookup tables or scatter diagrams
RESPECT THE IP OHMA JESUS
sp the medium lazy would be a more efficeint form of the heavy lazy, which can bring even the angriest cat to a halt
since any line-drawing game needs a trebuchet the silvercat obviuosly needs a trebuchet on it's back
we'll call it hte catapult
Re: btech
Posted: Thu Nov 03, 2011 1:39 pm
by Veef
Re: btech
Posted: Thu Nov 03, 2011 7:42 pm
by starku
Sarna denies the existence of mech assault
That's a bit funny
Re: btech
Posted: Fri Nov 04, 2011 4:17 am
by Ohma
that pic makes me laugh in part because you can't really tell if anyone is on a side
like, just a bunch of valkyries and battloids and battle pods having a death match
which
is probably more accurate to what most people did with the game than anything with pretenses to story is/was
Re: btech
Posted: Fri Nov 04, 2011 4:35 am
by Zod
TWENTY MECHS ENTER, NO MECH LEAVES