Flagg wrote:You know what's really hilarious? I start trolling like 10 minutes after Tucker admits he was, and you fuckers still took the bait. It's awesome.
Mummary
The Mummaries are a manner of creature largely found in the land of Aegyptera. While the Mammo-blooded that moved into the great kingdom of rivers and sand stayed faithful to Kaitlea, they also learned of the many local gods and customs. Some of these people even incorporated the native rituals into the proceedings of their own re3ligion, resulting in a curious case. Because of the influence of the secrets of Aegyptera on the immigrant population, a number of the next generations of priestesses began to practice a secret form of mummification, restoring the beauty of the dead so that they could face Kaitlea as they lived, perfectly preserving the mammo-blooded form. this was not without its complications, however, as the tombs of wealthier mammo-blooded tended to be raided for their riches, while others took... other forms of advantage of the deceased.
It was events like those that caused the priestesses of the Aegypteran mammo-blooded to sneak a curse into any further tombs, which caused some of the dead to rise again as guardians of the tomb- even if the guardians were defeated, they would most likely leave harsh reminders of the trip into the catacombs, marking all of those who broke into the tombs with outward signs of their desecration of sacred ground.
Unlike other mummies, mummaries are fully-intact, and the tailors perform the wrappings in a special way which allows the heavy linen bandages to support the weight of the often prodigious bosoms of the deceased. They are generally intelligent, stubborn opponents, a far throw from the average skeleton or zombie while also being hardy and difficult to destroy through normal means.
Mummary Template:
This is an acquired template that can be applied to any corporeal mammo-blooded humanoid, monstrous humanoid, or giant.
Size and Type: The creature's type changes to Undead and also acquires the augmented subtype- Base attack bonuses, saves, and skill points are not recalculated, and size does not change.
Hit dice: All current and future hit dice increase to d12.
Speed: Speed decreases by 10 feet, to a minimum of 10 feet.
AC: A mummary has a +10 natural AC bonus or the base creature's bonus, whichever is higher.
Attacks: A mummary retains any of its attacks, plus gains a slam attack if it did not have one. The damage of this attack depends on the creature's size as follows:
Fine: 1d2
Diminutive: 1d3
Tiny: 1d4
Small: 1d6
Medium: 1d8
large: 2d6
Huge: 2d8
Gargantuan: 2d10
Colossal: 4d8
Special attacks: Mummaries gain two special attack described below- the saves are DC 10 +1/2 HD +Charisma modifier
Bosomy presence (Su): The Mummary's presence causes all creatures capable of seeing the creature to be paralyzed with fear or desire for 1d4 rounds, depending on whether or not they're attracted to breasts. This effect is negated by a successful Will Save, and whether or not the save is successful, the same creature cannot be affected by the same Mummary's bosomy presence for 24 hours.
Mummary's curse (Su): Supernatural disease- natural weapon, Fortitude save as above. Any female struck by this disease must make a Fortitude save every hour. A successful save means that the curse is warded off for that hour, but not foiled. The first failed save adds the max possible racial starting weight to the woman's bust- a second failed save adds double the maximum, and a third failed save adds three times the maximum, with every subsequent failed save adding three times the maximum thereafter. Weight gained in this fashion counts as dead weight.
This is a powerful curse and not a natural disease, so it cannot be fended off normally. The curse must first be broken with a Break Enchantment or Remove Curse spell, and the caster must succeed against a caster level check, DC 20. Then the disease may be magically cured as normal.
Males who fall victim to the curse must make a Will save every hour or perform a randomly rolled action on the confusion table. This effect lasts until the disease is cured using the means listed above.
Special Qualities:
DR 5/- (ex): A mummary's body is tough and resistant to physical damage.
Vulnerable to fire (ex): Mummaries take 50% extra damage from fire-based attacks.
Abilities: Mummaries adjust their ability scores by the following: Str +6 Int -2 Wis +4 Cha +4. As an undead creature, mummaries have no Constitution score.
Measurements adjustment: The magical process of becoming a mummary is meant to reflect the ideal womanliness of the subject, though the end result may not exactly resemble her original form. A mummary gains the maximum starting racial weight to each breast, as well as -2 to the waist and +10 to their hips. This ritual also returns the mummary to the appearance they held in the prime of their life.
All Mummaries that use milk points as part of their class or racial features will continue to produce milk as normal. All Mummaries may also continue to take breast growth feats- any time dice are rolled for breast growth, roll an extra die, and the mummary may choose to replace the lowest die result with the result of the extra die, if it is higher. (Ex: A mammokin Mummary takes an uncontrolled growth spurt- the mummary will roll 5d8, plus an extra d8. the first five come up 7, 6, 5, 3, and 1, while the extra die comes up a seven. The mummary may replace the result of 1 with the 7 from the extra die, and choose to gain 28 pounds per breast instead of 22. also, ass +1 to any hip growth.
Alignment: Usually Lawful Neutral
CR: Same as base creature +3
LA: +4