btech

Harder, Better, Faster, Stronger.
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starku
UNPROVOKED CYNICISM
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Re: btech

#226 Post by starku »

Lrm showing firing individually and hitting in direct fire

Non-canon

Director of Celestial Intelligence
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Re: btech

#227 Post by Director of Celestial Intelligence »

saw a thread on sb called 'your favorite custom battlemechs'

i posted:
Image

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Veef
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Re: btech

#228 Post by Veef »

Ohma wrote:that pic makes me laugh in part because you can't really tell if anyone is on a side
don't forget the random Dougram up on the corner there

it's like pre SRW

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Veef
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Re: btech

#229 Post by Veef »


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Veef
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Re: btech

#230 Post by Veef »


http://youtube.com/watch?v=ITTHgJwC04E

i feel like this illustrates some issues without saying a word

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uraniun235
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Re: btech

#231 Post by uraniun235 »

those LRMs are cycling way too fast

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starku
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Re: btech

#232 Post by starku »

Shouldn't rof be the same for everything


Ie one per turn

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Veef
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Re: btech

#233 Post by Veef »

uraniun235 wrote:those LRMs are cycling way too fast
that's ok

i just use them until they get close enough for the medium lasers

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uraniun235
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Re: btech

#234 Post by uraniun235 »

starku wrote:Shouldn't rof be the same for everything


Ie one per turn
i don't know, i never played that tabletop shit

from 1995 through... 2002? literally all of my exposure to battletech came from mechwarrior 2-4. the pc MW games were the "real" bt to me. and i only say 2002 because i think that's when i saw an old bt book at my friend's house or something.



honestly wouldn't be surprised if the same was true for a lot of other people too

this is why i think trying to salvage the franchise from nostalgic nerds is a lost cause. they're always going to think mw2 is legit.

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uraniun235
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Re: btech

#235 Post by uraniun235 »

oh wait i did play a game or two of megamek a year or two ago. i guess there's that.

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starku
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Re: btech

#236 Post by starku »

Theres no need to 'salvage' anything because there are other more rorbit games anyway and the mw games only inherited the dumbest and clumsiest shit from to Tt

And vibrant living genres change all the time

Its only dead genres that nerds control :v

Aaron
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Re: btech

#237 Post by Aaron »

And if you want to play a game with friends, there are systems out there designed for people to make their own games around.

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starku
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Re: btech

#238 Post by starku »

speaking of which it's actually amusing how badly nerds can fuck up the idea of 'online whiteboard-style boardspace'

lets make it really ocmplicated with 1000 subwindows and it's own markup language :V

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Veef
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Re: btech

#239 Post by Veef »


http://youtube.com/watch?v=x9v5AL1nlDU

hey i got the game working in instant action at least

also fraps works too

this day is looking good

Ohma
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Re: btech

#240 Post by Ohma »

god I always manage to forget how awful early 3d games looked damn

i'm glad we're slowly lurching back in the general direction of styles

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Veef
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Re: btech

#241 Post by Veef »

well for safety I ran the game on the lowest settings so maybe it looks worse than usual

also the campaign mode doesn't work

nothing of value was lost

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uraniun235
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Re: btech

#242 Post by uraniun235 »

VF5SS wrote:
http://youtube.com/watch?v=x9v5AL1nlDU

hey i got the game working in instant action at least

also fraps works too

this day is looking good
i remember getting a huge kick out of playing the game with a force feedback joystick

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uraniun235
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Re: btech

#243 Post by uraniun235 »

ugh that music, god was rick berman in charge of the music for this game??

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Veef
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Re: btech

#244 Post by Veef »

are you mocking the superior western robot music

with its superior western robots

sounds like you want to listen to some shitty pop song like Dogfight weeaboo :argh:

anyways

the game doesn't seem to listen when I tell it to turn the music off

i guess it really wants me to hear it

also is force feedback like a rumble pack

I just have an Eliminator Precision Pro which was made on the cusp of USB dominance so it still has a regular game pad connector with a USB adapter

I let my roommate use it once, he didn't like it because the USB connector outputted a very lossy signal :c

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Veef
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Re: btech

#245 Post by Veef »


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uraniun235
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Re: btech

#246 Post by uraniun235 »

VF5SS wrote:are you mocking the superior western robot music
no i'm saying it sucks shit compared to the MW2 music

also i think there were like maybe two or there music tracks? compared to like twenty or so for MW2

also is force feedback like a rumble pack
Force feedback was more than a rumble pack, or at least Microsoft's was. It would kick and vibrate based on what was happening in the game. So if I fire a big gun, it might kick the stick back, and if I fire machine guns it might rattle the stick. It could also do sideways kicking, and it could also do increased or decreased resistance on the fly.

I remember in MW3 it would gently rock the stick side to side a little when you were walking. I loved it the most in Independence War though; most of the effects were relatively subdued but if you took a direct hit to the hull it would kick the stick as hard as it could.

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uraniun235
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Re: btech

#247 Post by uraniun235 »

here we go:

Image

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starku
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Re: btech

#248 Post by starku »

theres a reason nobody uses it any more

because it as like a small mouse making little taps in vague relation to the clicks from the speakers :V

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uraniun235
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Re: btech

#249 Post by uraniun235 »

depends on the game. that force feedback pro could really buck hard if it was told to. it seems more likely to me that they realized not many people were going to pay $150 for a joystick that will make you less accurate while consuming a good chunk of desktop real estate.

but to a 14 year old it was the bees fucking knees

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Veef
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Re: btech

#250 Post by Veef »

oh i dunno how many tracks MW3 has

it's all kinda the same droning this is a big robit music

i used to listen to weird al while playing the demo

that joystick looks nice and ergonomic

hat switches move your arms left and right :eng101:

but who cares when a mouse lets you aim at legs better

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