i feel like this illustrates some issues without saying a word
Re: btech
Posted: Sat Nov 05, 2011 1:23 am
by uraniun235
those LRMs are cycling way too fast
Re: btech
Posted: Sat Nov 05, 2011 1:41 am
by starku
Shouldn't rof be the same for everything
Ie one per turn
Re: btech
Posted: Sat Nov 05, 2011 2:05 am
by Veef
uraniun235 wrote:those LRMs are cycling way too fast
that's ok
i just use them until they get close enough for the medium lasers
Re: btech
Posted: Sat Nov 05, 2011 5:11 am
by uraniun235
starku wrote:Shouldn't rof be the same for everything
Ie one per turn
i don't know, i never played that tabletop shit
from 1995 through... 2002? literally all of my exposure to battletech came from mechwarrior 2-4. the pc MW games were the "real" bt to me. and i only say 2002 because i think that's when i saw an old bt book at my friend's house or something.
honestly wouldn't be surprised if the same was true for a lot of other people too
this is why i think trying to salvage the franchise from nostalgic nerds is a lost cause. they're always going to think mw2 is legit.
Re: btech
Posted: Sat Nov 05, 2011 5:12 am
by uraniun235
oh wait i did play a game or two of megamek a year or two ago. i guess there's that.
Re: btech
Posted: Sat Nov 05, 2011 5:55 am
by starku
Theres no need to 'salvage' anything because there are other more rorbit games anyway and the mw games only inherited the dumbest and clumsiest shit from to Tt
And vibrant living genres change all the time
Its only dead genres that nerds control
Re: btech
Posted: Sat Nov 05, 2011 6:15 am
by Aaron
And if you want to play a game with friends, there are systems out there designed for people to make their own games around.
Re: btech
Posted: Sat Nov 05, 2011 6:19 am
by starku
speaking of which it's actually amusing how badly nerds can fuck up the idea of 'online whiteboard-style boardspace'
lets make it really ocmplicated with 1000 subwindows and it's own markup language :V
VF5SS wrote:are you mocking the superior western robot music
no i'm saying it sucks shit compared to the MW2 music
also i think there were like maybe two or there music tracks? compared to like twenty or so for MW2
also is force feedback like a rumble pack
Force feedback was more than a rumble pack, or at least Microsoft's was. It would kick and vibrate based on what was happening in the game. So if I fire a big gun, it might kick the stick back, and if I fire machine guns it might rattle the stick. It could also do sideways kicking, and it could also do increased or decreased resistance on the fly.
I remember in MW3 it would gently rock the stick side to side a little when you were walking. I loved it the most in Independence War though; most of the effects were relatively subdued but if you took a direct hit to the hull it would kick the stick as hard as it could.
Re: btech
Posted: Sat Nov 05, 2011 9:02 pm
by uraniun235
here we go:
Re: btech
Posted: Sat Nov 05, 2011 9:27 pm
by starku
theres a reason nobody uses it any more
because it as like a small mouse making little taps in vague relation to the clicks from the speakers :V
Re: btech
Posted: Sat Nov 05, 2011 9:41 pm
by uraniun235
depends on the game. that force feedback pro could really buck hard if it was told to. it seems more likely to me that they realized not many people were going to pay $150 for a joystick that will make you less accurate while consuming a good chunk of desktop real estate.
but to a 14 year old it was the bees fucking knees
Re: btech
Posted: Sat Nov 05, 2011 9:47 pm
by Veef
oh i dunno how many tracks MW3 has
it's all kinda the same droning this is a big robit music
i used to listen to weird al while playing the demo
that joystick looks nice and ergonomic
hat switches move your arms left and right :eng101:
but who cares when a mouse lets you aim at legs better