btech

Harder, Better, Faster, Stronger.
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Oxymoron
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Re: btech

#301 Post by Oxymoron »

starku wrote:they said turn based rules simply will not work
This bit could be interpreted in so much different ways... :lol:
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starku
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Re: btech

#302 Post by starku »

the faq on the website is sooooooooo funny

they are yanking their cocks so hard over how simulationist and complex and deep and super amazing the btech rules are

and i really hope they know they're lying :V
Q. Will LRMs in MechWarrior® Online™ be guided or unguided?

A. LRMs will be semi-guided. What the heck does that mean? You will be able to lock on to your target but it doesn't mean the actual missiles will home directly to the target. The chance of missing will still be part of LRM gameplay. Use of the Artemis IV system and subsequent munitions, will narrow the area of damage by focusing the flight paths of the missiles. We're finding that this is a good balance between gameplay and staying true to the BattleTech canon.
TRUE TO BATTLETECH CANON

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Veef
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Re: btech

#303 Post by Veef »

you could just have head vulcans or head lasers

like those shows you keep stealing from

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starku
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Re: btech

#304 Post by starku »

Q. How loyal will MechWarrior® Online™ be to the tabletop rules (heat management, melee, armor penetration, etc.)?

A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.

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Veef
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Re: btech

#305 Post by Veef »

I have to give my cohost on the recent podcast for this line

"Battletech replaces fun with math."

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starku
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Re: btech

#306 Post by starku »

Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
shooters are for babies

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Zod
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Re: btech

#307 Post by Zod »

starku wrote:
Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
shooters are for babies
if you're using any less than 20 different buttons it's consolified
Image

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Veef
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Re: btech

#308 Post by Veef »

Have any of these guys actually played a Mechwarrior game

cuz I played all of them

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Oxymoron
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Re: btech

#309 Post by Oxymoron »

VF5SS wrote:Have any of these guys actually played a Mechwarrior game

cuz I played all of them
Do you like self-inflicting pain to yourself, or is there something you feel guilty about ? [/internet psychologist]


(honestly, I never played any BT game, on PC, console or tabletop. Is it as awful as it seems, or is it possible for "normal" people to have fun with it ?)
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Veef
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Re: btech

#310 Post by Veef »

if you check the previous page I did it for the subject of a podcast

cuz I like robots and video games about robots

I want to catalog them and discuss how they work and what was good and what wasn't

so what better way to set the scale than to discuss the worst robot series ever made

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Oxymoron
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Re: btech

#311 Post by Oxymoron »

That's what I thought, yeah. :lol:


(sorry if my attempt at a jock made me sound like a jerk, I guess I just shouldn't post when I'm so fucking tired)
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Veef
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Re: btech

#312 Post by Veef »

I mean I've had fun playing Battletech and some of the Mechwarrior games

it's just I moved on

but the robo-mormons wouldn't stop whining

so fine

I will play your game and show you how stupid it is

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Veef
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Re: btech

#313 Post by Veef »


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Veef
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Re: btech

#314 Post by Veef »

Image

now I never have to play this game again.

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Veef
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Re: btech

#315 Post by Veef »


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starku
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Re: btech

#316 Post by starku »

Man veef reporting from ignorance is totally okay

Also have you read this

Lots of analysis

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Veef
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Re: btech

#317 Post by Veef »

The point is well to show just how strong B-tech weapons and armor is.
ok which one of these guys is Painrack

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starku
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Re: btech

#318 Post by starku »

If you read the awesome analysis and novel-mining later on

I think they're ALL painrack

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Veef
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Re: btech

#319 Post by Veef »

he is legion

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starku
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Re: btech

#320 Post by starku »

My fave is lrms weigh about the same as a modern AT missile if we use simplistic division
Ergo they are essentially modern AT missiles in all ways :v

QED BITCHES

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Veef
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Re: btech

#321 Post by Veef »

So do you think people will bitch less about this new MechAssault now that it doesn't have some expectations of being part of a shitty franchise?

Also what does simple division say about a robot armed with like twelve CLAN machine guns being able to chew through armor

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starku
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Re: btech

#322 Post by starku »

it says the bullets must be finding the teeny tiny gaps in the invincible armour (or something)

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Veef
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Re: btech

#323 Post by Veef »

I think the lethality of melee combat with bare fists and kicks disproves the invincible armor thing

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starku
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Re: btech

#324 Post by starku »

aha but it is custom elite composites that frackulate incoming bullets!

but shatter from fistos (also trees)

see i can make shit up to justify any number of stupid design decisions

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F.J. Prefect, Esq
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Re: btech

#325 Post by F.J. Prefect, Esq »

Oh lol it's Nebfer

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