This bit could be interpreted in so much different ways...starku wrote:they said turn based rules simply will not work
btech
Re: btech
the faq on the website is sooooooooo funny
they are yanking their cocks so hard over how simulationist and complex and deep and super amazing the btech rules are
and i really hope they know they're lying :V
they are yanking their cocks so hard over how simulationist and complex and deep and super amazing the btech rules are
and i really hope they know they're lying :V
TRUE TO BATTLETECH CANONQ. Will LRMs in MechWarrior® Online™ be guided or unguided?
A. LRMs will be semi-guided. What the heck does that mean? You will be able to lock on to your target but it doesn't mean the actual missiles will home directly to the target. The chance of missing will still be part of LRM gameplay. Use of the Artemis IV system and subsequent munitions, will narrow the area of damage by focusing the flight paths of the missiles. We're finding that this is a good balance between gameplay and staying true to the BattleTech canon.
Re: btech
Q. How loyal will MechWarrior® Online™ be to the tabletop rules (heat management, melee, armor penetration, etc.)?
A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.
Re: btech
shooters are for babiesSince our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
Re: btech
if you're using any less than 20 different buttons it's consolifiedstarku wrote:shooters are for babiesSince our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
Re: btech
Do you like self-inflicting pain to yourself, or is there something you feel guilty about ? [/internet psychologist]VF5SS wrote:Have any of these guys actually played a Mechwarrior game
cuz I played all of them
(honestly, I never played any BT game, on PC, console or tabletop. Is it as awful as it seems, or is it possible for "normal" people to have fun with it ?)
No.
Re: btech
if you check the previous page I did it for the subject of a podcast
cuz I like robots and video games about robots
I want to catalog them and discuss how they work and what was good and what wasn't
so what better way to set the scale than to discuss the worst robot series ever made
cuz I like robots and video games about robots
I want to catalog them and discuss how they work and what was good and what wasn't
so what better way to set the scale than to discuss the worst robot series ever made
Re: btech
So do you think people will bitch less about this new MechAssault now that it doesn't have some expectations of being part of a shitty franchise?
Also what does simple division say about a robot armed with like twelve CLAN machine guns being able to chew through armor
Also what does simple division say about a robot armed with like twelve CLAN machine guns being able to chew through armor