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Re: btech

Posted: Wed Jan 25, 2012 10:42 pm
by Oxymoron
starku wrote:they said turn based rules simply will not work
This bit could be interpreted in so much different ways... :lol:

Re: btech

Posted: Wed Jan 25, 2012 10:44 pm
by starku
the faq on the website is sooooooooo funny

they are yanking their cocks so hard over how simulationist and complex and deep and super amazing the btech rules are

and i really hope they know they're lying :V
Q. Will LRMs in MechWarrior® Online™ be guided or unguided?

A. LRMs will be semi-guided. What the heck does that mean? You will be able to lock on to your target but it doesn't mean the actual missiles will home directly to the target. The chance of missing will still be part of LRM gameplay. Use of the Artemis IV system and subsequent munitions, will narrow the area of damage by focusing the flight paths of the missiles. We're finding that this is a good balance between gameplay and staying true to the BattleTech canon.
TRUE TO BATTLETECH CANON

Re: btech

Posted: Wed Jan 25, 2012 10:48 pm
by Veef
you could just have head vulcans or head lasers

like those shows you keep stealing from

Re: btech

Posted: Wed Jan 25, 2012 10:55 pm
by starku
Q. How loyal will MechWarrior® Online™ be to the tabletop rules (heat management, melee, armor penetration, etc.)?

A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.

Re: btech

Posted: Wed Jan 25, 2012 10:57 pm
by Veef
I have to give my cohost on the recent podcast for this line

"Battletech replaces fun with math."

Re: btech

Posted: Wed Jan 25, 2012 11:59 pm
by starku
Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
shooters are for babies

Re: btech

Posted: Thu Jan 26, 2012 12:06 am
by Zod
starku wrote:
Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters.
shooters are for babies
if you're using any less than 20 different buttons it's consolified

Re: btech

Posted: Thu Jan 26, 2012 12:18 am
by Veef
Have any of these guys actually played a Mechwarrior game

cuz I played all of them

Re: btech

Posted: Thu Jan 26, 2012 12:55 am
by Oxymoron
VF5SS wrote:Have any of these guys actually played a Mechwarrior game

cuz I played all of them
Do you like self-inflicting pain to yourself, or is there something you feel guilty about ? [/internet psychologist]


(honestly, I never played any BT game, on PC, console or tabletop. Is it as awful as it seems, or is it possible for "normal" people to have fun with it ?)

Re: btech

Posted: Thu Jan 26, 2012 12:58 am
by Veef
if you check the previous page I did it for the subject of a podcast

cuz I like robots and video games about robots

I want to catalog them and discuss how they work and what was good and what wasn't

so what better way to set the scale than to discuss the worst robot series ever made

Re: btech

Posted: Thu Jan 26, 2012 1:06 am
by Oxymoron
That's what I thought, yeah. :lol:


(sorry if my attempt at a jock made me sound like a jerk, I guess I just shouldn't post when I'm so fucking tired)

Re: btech

Posted: Thu Jan 26, 2012 1:11 am
by Veef
I mean I've had fun playing Battletech and some of the Mechwarrior games

it's just I moved on

but the robo-mormons wouldn't stop whining

so fine

I will play your game and show you how stupid it is

Re: btech

Posted: Wed Feb 01, 2012 10:50 pm
by Veef

Re: btech

Posted: Thu Feb 16, 2012 2:04 pm
by Veef
Image

now I never have to play this game again.

Re: btech

Posted: Mon Feb 20, 2012 10:00 pm
by Veef

Re: btech

Posted: Mon Feb 20, 2012 10:05 pm
by starku
Man veef reporting from ignorance is totally okay

Also have you read this

Lots of analysis

Re: btech

Posted: Mon Feb 20, 2012 10:16 pm
by Veef
The point is well to show just how strong B-tech weapons and armor is.
ok which one of these guys is Painrack

Re: btech

Posted: Mon Feb 20, 2012 10:19 pm
by starku
If you read the awesome analysis and novel-mining later on

I think they're ALL painrack

Re: btech

Posted: Mon Feb 20, 2012 10:20 pm
by Veef
he is legion

Re: btech

Posted: Mon Feb 20, 2012 10:22 pm
by starku
My fave is lrms weigh about the same as a modern AT missile if we use simplistic division
Ergo they are essentially modern AT missiles in all ways :v

QED BITCHES

Re: btech

Posted: Mon Feb 20, 2012 10:54 pm
by Veef
So do you think people will bitch less about this new MechAssault now that it doesn't have some expectations of being part of a shitty franchise?

Also what does simple division say about a robot armed with like twelve CLAN machine guns being able to chew through armor

Re: btech

Posted: Mon Feb 20, 2012 10:56 pm
by starku
it says the bullets must be finding the teeny tiny gaps in the invincible armour (or something)

Re: btech

Posted: Mon Feb 20, 2012 11:09 pm
by Veef
I think the lethality of melee combat with bare fists and kicks disproves the invincible armor thing

Re: btech

Posted: Mon Feb 20, 2012 11:16 pm
by starku
aha but it is custom elite composites that frackulate incoming bullets!

but shatter from fistos (also trees)

see i can make shit up to justify any number of stupid design decisions

Re: btech

Posted: Mon Feb 20, 2012 11:33 pm
by F.J. Prefect, Esq
Oh lol it's Nebfer