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Re: btech
Posted: Fri Mar 16, 2012 2:01 am
by Veef
also i own Jane's Israeli Air Force
![ufail :failure:](./images/smilies/SA/emot-eng99.gif)
Re: btech
Posted: Mon Mar 19, 2012 9:32 pm
by Veef
Re: btech
Posted: Mon Mar 19, 2012 9:49 pm
by starku
What is that
Re: btech
Posted: Mon Mar 19, 2012 10:26 pm
by Veef
remember exo-squad
Re: btech
Posted: Mon Mar 19, 2012 10:33 pm
by starku
Oh shiiiiiiiiiiiiiii
Re: btech
Posted: Mon Mar 19, 2012 10:52 pm
by Veef
dude if you read the posts be asterphage (my buddy recognizer lawl), the courts fellate Btech for being realistic and for adults and shit
and it's like, no you can't establish these traits as being unique
also lawl at Fasa admitting the Mad Cat is derived from every robot they didn't own
jeez
Re: btech
Posted: Mon Mar 19, 2012 10:56 pm
by starku
It's funny cause your ludicrous exposure to robit stuff means you can see stuff like 'btech got slow because of LHX ATTACK ROBIT'
Whereas 'fans' don't have hat perspective
In short
Write a book
Post on my blog
GET PUBLISHED
Re: btech
Posted: Mon Mar 19, 2012 11:07 pm
by Veef
yeah my exposure is rather ludicrous
wait you have a blog
Re: btech
Posted: Mon Mar 19, 2012 11:31 pm
by Ohma
yeah what?
also
![duurrrr :hurfhurf:](./images/smilies/SA/emot-downswords.gif)
at fasa for liek
ever
Re: btech
Posted: Tue Mar 20, 2012 12:01 am
by Veef
http://boardgamegeek.com/image/908431/b ... ord-sheets
just how many fucking times can you trace over the same box art
HOW MANY
Re: btech
Posted: Tue Mar 20, 2012 10:25 pm
by Veef
Re: btech
Posted: Tue Mar 20, 2012 10:31 pm
by starku
Pool of radiance was such a complex simulation
That forum is gold all the way down
Re: btech
Posted: Tue Mar 20, 2012 11:02 pm
by Veef
almost 30 years of denial
damn son
Re: btech
Posted: Tue Mar 20, 2012 11:18 pm
by starku
Forcing player to manually rotate to dock (digitally and not inertially) OR DIE and be unable to do anything in the game = good
Re: btech
Posted: Tue Mar 20, 2012 11:29 pm
by Veef
http://mwomercs.com/forums/topic/5871-i ... -to-do-it/
what if you could like
move up to a wall
and take cover
like a thing with arms and legs?
Re: btech
Posted: Wed Mar 21, 2012 12:22 am
by Ohma
god
i still can't get over the mech-as-car paradigm thing
just
the idea that your walking robot with arms and shit has to worry about colliding with a building or something because you control it really stupidly in game is just
like
it might be kind of cool if you had to worry about that if you engaged sprint mode or something with different results based on size of robot (and even then I'm mostly thinking oops lost some potential cover because i wrecked a building not lol owned by wall
![:v :v](./images/smilies/SA/emot-v.gif)
) buuuut even then
damn dudes
just let them handle like valkyries or gundams or any other big robots that do more interesting things than standing in a place and being a laser turret
EDIT:
I can see the Scout tree skill Null Signature System being very useful in an urban setting. I get stoked just thinking about it.
wha?
![geordi :techno:](./images/smilies/SA/emot-techno.gif)
?
Re: btech
Posted: Wed Mar 21, 2012 12:47 am
by Veef
i think he means a thing that makes you not appear as a dot on the radar
because a scout is totally going to be able to run away if it exposes itself to fire
and not get shot super fast
I like the devs in the other thread who are like "no you can't alpha a Jenner leg in one go"
so can you do it in two
cuz it's not like weapon cool down was ever a huge issue
also honestly, most video game cars past 1994 handle better than any battlemech
they certainly accelerate fast
fucking Twisted Metal 1 is a better urban combat game
Re: btech
Posted: Wed Mar 21, 2012 12:52 am
by starku
Fat people love stealth
But the laugh of people saying GET USED TO HEADSHOTS OR USE A LARGER ROBIT is awesome
And if robit cars had handbrakes I'd play this game
Re: btech
Posted: Wed Mar 21, 2012 12:55 am
by Veef
the TT game has these skidding rules for running on pavement
like you can skid into a building and smash it
or hit someone else
i guess that's too complex for a PC
Re: btech
Posted: Wed Mar 21, 2012 2:40 am
by Darksi4190
Are they at least adding a strafing mechanic to MWO? The entire time I was playing the PC Mechwarrior games all I wanted to do was make my goddamn robot move from side to side without having to torso twist. It's the one thing I think is superior about Mechassault. I don't care if they don't ad dashes or boosters like in gundam or AC games, I just want to move from side to side dammit!
Re: btech
Posted: Wed Mar 21, 2012 2:48 am
by starku
Go play cod you baby
Ps this is why people wanting 20 year old remakes is dumb
Especiay from the 90s where nobody had worked out what you could do with mouselook
Re: btech
Posted: Wed Mar 21, 2012 9:53 pm
by Veef
Re: btech
Posted: Wed Mar 21, 2012 9:59 pm
by F.J. Prefect, Esq
starku wrote:And if robit cars had handbrakes I'd play this game
Man Armored Core V has handbrake turns so with tank legs you are basically Hidolfr
![zaku :zaku:](./images/smilies/zeon.gif)
Re: btech
Posted: Wed Mar 21, 2012 10:00 pm
by starku
Are you srs
Re: btech
Posted: Wed Mar 21, 2012 10:02 pm
by F.J. Prefect, Esq
For real dude
There are no 180 degree quick turns so the robots can drift and do handbrake turns.