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Re: btech

Posted: Fri Mar 16, 2012 2:01 am
by Veef
also i own Jane's Israeli Air Force

:failure:

Re: btech

Posted: Mon Mar 19, 2012 9:32 pm
by Veef

Re: btech

Posted: Mon Mar 19, 2012 9:49 pm
by starku
What is that

Re: btech

Posted: Mon Mar 19, 2012 10:26 pm
by Veef
remember exo-squad

Re: btech

Posted: Mon Mar 19, 2012 10:33 pm
by starku
Oh shiiiiiiiiiiiiiii

Re: btech

Posted: Mon Mar 19, 2012 10:52 pm
by Veef
dude if you read the posts be asterphage (my buddy recognizer lawl), the courts fellate Btech for being realistic and for adults and shit

and it's like, no you can't establish these traits as being unique

also lawl at Fasa admitting the Mad Cat is derived from every robot they didn't own

jeez

Re: btech

Posted: Mon Mar 19, 2012 10:56 pm
by starku
It's funny cause your ludicrous exposure to robit stuff means you can see stuff like 'btech got slow because of LHX ATTACK ROBIT'

Whereas 'fans' don't have hat perspective
In short

Write a book
Post on my blog
GET PUBLISHED

Re: btech

Posted: Mon Mar 19, 2012 11:07 pm
by Veef
yeah my exposure is rather ludicrous

wait you have a blog

Re: btech

Posted: Mon Mar 19, 2012 11:31 pm
by Ohma
yeah what?

also :hurfhurf: at fasa for liek

ever

Re: btech

Posted: Tue Mar 20, 2012 12:01 am
by Veef
http://boardgamegeek.com/image/908431/b ... ord-sheets

just how many fucking times can you trace over the same box art

HOW MANY

Re: btech

Posted: Tue Mar 20, 2012 10:25 pm
by Veef

Re: btech

Posted: Tue Mar 20, 2012 10:31 pm
by starku
Pool of radiance was such a complex simulation :v

That forum is gold all the way down

Re: btech

Posted: Tue Mar 20, 2012 11:02 pm
by Veef
almost 30 years of denial

damn son

Re: btech

Posted: Tue Mar 20, 2012 11:18 pm
by starku
Forcing player to manually rotate to dock (digitally and not inertially) OR DIE and be unable to do anything in the game = good

Re: btech

Posted: Tue Mar 20, 2012 11:29 pm
by Veef
http://mwomercs.com/forums/topic/5871-i ... -to-do-it/

what if you could like

move up to a wall

and take cover

like a thing with arms and legs?

Re: btech

Posted: Wed Mar 21, 2012 12:22 am
by Ohma
god

i still can't get over the mech-as-car paradigm thing

just

the idea that your walking robot with arms and shit has to worry about colliding with a building or something because you control it really stupidly in game is just :psyduck:

like

it might be kind of cool if you had to worry about that if you engaged sprint mode or something with different results based on size of robot (and even then I'm mostly thinking oops lost some potential cover because i wrecked a building not lol owned by wall :v ) buuuut even then

damn dudes

just let them handle like valkyries or gundams or any other big robots that do more interesting things than standing in a place and being a laser turret

EDIT:
I can see the Scout tree skill Null Signature System being very useful in an urban setting. I get stoked just thinking about it.
wha? :techno: ?

Re: btech

Posted: Wed Mar 21, 2012 12:47 am
by Veef
i think he means a thing that makes you not appear as a dot on the radar

because a scout is totally going to be able to run away if it exposes itself to fire

and not get shot super fast

I like the devs in the other thread who are like "no you can't alpha a Jenner leg in one go"

so can you do it in two :v

cuz it's not like weapon cool down was ever a huge issue

also honestly, most video game cars past 1994 handle better than any battlemech

they certainly accelerate fast

fucking Twisted Metal 1 is a better urban combat game

Re: btech

Posted: Wed Mar 21, 2012 12:52 am
by starku
Fat people love stealth

But the laugh of people saying GET USED TO HEADSHOTS OR USE A LARGER ROBIT is awesome

And if robit cars had handbrakes I'd play this game

Re: btech

Posted: Wed Mar 21, 2012 12:55 am
by Veef
the TT game has these skidding rules for running on pavement

like you can skid into a building and smash it

or hit someone else

i guess that's too complex for a PC

Re: btech

Posted: Wed Mar 21, 2012 2:40 am
by Darksi4190
Are they at least adding a strafing mechanic to MWO? The entire time I was playing the PC Mechwarrior games all I wanted to do was make my goddamn robot move from side to side without having to torso twist. It's the one thing I think is superior about Mechassault. I don't care if they don't ad dashes or boosters like in gundam or AC games, I just want to move from side to side dammit!

Re: btech

Posted: Wed Mar 21, 2012 2:48 am
by starku
Go play cod you baby

Ps this is why people wanting 20 year old remakes is dumb
Especiay from the 90s where nobody had worked out what you could do with mouselook

Re: btech

Posted: Wed Mar 21, 2012 9:53 pm
by Veef

Re: btech

Posted: Wed Mar 21, 2012 9:59 pm
by F.J. Prefect, Esq
starku wrote:And if robit cars had handbrakes I'd play this game
Man Armored Core V has handbrake turns so with tank legs you are basically Hidolfr :zaku:

Re: btech

Posted: Wed Mar 21, 2012 10:00 pm
by starku
Are you srs

Re: btech

Posted: Wed Mar 21, 2012 10:02 pm
by F.J. Prefect, Esq
For real dude

There are no 180 degree quick turns so the robots can drift and do handbrake turns.