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Re: btech

Posted: Thu Mar 22, 2012 5:14 am
by zhaktronz
I'll pick ac5 up for weekend

Re: btech

Posted: Thu Mar 22, 2012 6:12 am
by starku
sweet

i'm pretty keen to try out the operator stuff

but apparently you have to play either 2p coops or a full 5p squad

Re: btech

Posted: Thu Mar 22, 2012 8:25 am
by F.J. Prefect, Esq
Zod has gifted me a 2-day pass so we can totes do some evening roboto over the weekend

I've had a bit more of a play around with it, and had a closer look at the workshop/parts store. Amazingly it's not just slot based, there are categories. If you remember AC4 it looks similar to that, but if you go into the 'R Arm Unit' bit, you can scroll through a series of categories. So it gets broken down into stuff like rifles, laser blades, cannons etc, so it's something less of a chore to deal with. Also there's one of ever leg type available at the beginning of the game for purchase Stark, so you should be able to buy the tank type either immediately or after a couple of quick Order missions.

Also I was mistaken, it's not that tanks can use both guns, it's that they can use two cannons simultaneously, while other leg types need to use both hands to support it.

I'm still not quite used to how the ACs handle. I keep wanting to play it like ACFA lol, but it's way less fiddly to mess about with agility and weapons because of how boost is a toggle, while quick boosts and jumping/wallkicks rely on the thumb.

I named my team FULL FRONTAL

Re: btech

Posted: Thu Mar 22, 2012 8:35 am
by starku
I changed plans so I'll get it tonight, but save your pass for h weekend

I'll grind up some money for bits

Re: btech

Posted: Thu Mar 22, 2012 8:54 am
by F.J. Prefect, Esq
I just about doubled my money doing a handful of Order missions, which are really quick like the ACFA missions. Story missions seem like they'll be they 20 minute forays with checkpoints.

I should at least try to not have junk gear lol

Re: btech

Posted: Thu Mar 22, 2012 10:28 am
by starku
Man what is up with secondary objectives

Re: btech

Posted: Thu Mar 22, 2012 10:31 am
by F.J. Prefect, Esq
Oh man no being used to the whole 'category' thing, I didn't realise that you start the game off with one of every kind of part. So you have a set of KE/CE/TE resistant cores and arms, one of every kind of leg type, one of every shoulder unit like CIWS and automatic guns and missiles, one of every kind of weapon. It's all 'junk', but it's a really generous spread of starting parts.

Secondary objectives are just little achievement things you can aim for in a mission. They're stuff like 'destroy ten tanks' or 'destroy four high mobility ACs' or 'destroy boss really quickly'. You get some bonus cash for doing them, my cheapest has been 10,000AU, the best was 30,000. So far I've only had them in the story mission I just did. Order missions might not have them.

Re: btech

Posted: Thu Mar 22, 2012 10:34 am
by starku
I've upgraded my tank legs :v

Re: btech

Posted: Thu Mar 22, 2012 10:42 am
by F.J. Prefect, Esq
I splurged on a whole new AC and new rifle and CIWS. Need to unlock some more parts which I guess will take story missions like last time.

Also dude have you mastered boost charge yet. Tanks have the best rocket kick lol. Someone told me that a tank can one-hit a light biped with boost charge :zaku:

Re: btech

Posted: Thu Mar 22, 2012 8:02 pm
by starku
Man I even worked on CONDUCTIVITY and stability to improve boozing

Cause innthe first mission I got stuck in a canal and took ages to get out :v

Re: btech

Posted: Thu Mar 22, 2012 8:53 pm
by F.J. Prefect, Esq
starku wrote:boozing
:sun:

Man you are an elite robot tuner.

Re: btech

Posted: Thu Mar 22, 2012 9:08 pm
by starku
Itsfunny cause they removed heaps of the stats bit the parts still have nice knock-on effects

Like I'm using a head known for stability and camera performance, an Fcs with wide angle and autocannons, thermal cannons, Gatling guns etc so it's fun

Although my tracks are hella slow compared to the heavy chicken I made

Also fraud the HUD rings tell you about power, health and ammo so UI PROBLEM AVERTED

Also a review I read said that you couldn't swap weapons until they were empty which is clearly false
You just can't swap heavy ones

Re: btech

Posted: Sun Mar 25, 2012 11:37 pm
by Veef
purple-kun is gonna fix MW

he's gonna try

Re: btech

Posted: Sun Mar 25, 2012 11:48 pm
by starku
man i really like acv's configuration and stuff

but the ai is horrible

the missions are bland and boring because each enemy is just a pool of hitpoints with a dps way lower than yours

and man why dont' tanks move, seriously

Re: btech

Posted: Sun Mar 25, 2012 11:51 pm
by F.J. Prefect, Esq
Basic enemies aren't really great, no. I like some of it though, like those crazy ass snake launching missiles.

Order missions with normal enemies = real waste of time though. At least story missions have reasonably interesting environments and events and trains.

Re: btech

Posted: Mon Mar 26, 2012 12:01 am
by Veef
yeah AC never really handled non AC enemies that well

it's like guys you're just using the same movement physics so go nuts

do super fast hover units with missiles and shit

http://armoredcore.wikia.com/wiki/Dawn

like that but not as shitty

Re: btech

Posted: Mon Mar 26, 2012 7:02 pm
by Manus Dei
F.J. Prefect, Esq wrote:Basic enemies aren't really great, no. I like some of it though, like those crazy ass snake launching missiles.

Order missions with normal enemies = real waste of time though. At least story missions have reasonably interesting environments and events and trains.
fuck that train in the second story mode

that was just tedious

Re: btech

Posted: Mon Mar 26, 2012 7:06 pm
by Zod
i thought they had in-game tutorials instead of manuals these days

Re: btech

Posted: Mon Mar 26, 2012 7:36 pm
by starku
Imagine the train if you had tank legs lol

Re: btech

Posted: Mon Mar 26, 2012 7:42 pm
by F.J. Prefect, Esq
Manus Dei wrote:fuck that train in the second story mode

that was just tedious
Man I just raced around the track and took it head on

Slicing it up with my beam sabers as it passed

Whooosh

Re: btech

Posted: Mon Mar 26, 2012 8:16 pm
by Manus Dei
yeah eventually i headed back to the garage and retooled into a high mobility thing with laser swords

i gotta say though it seems like ACV puts a lot more emphasis on tailoring your AC to the requirements of the mission. in most of the older games you could use most mech archtypes in most missions but this you do kinda need to pay attention

Re: btech

Posted: Mon Mar 26, 2012 8:44 pm
by F.J. Prefect, Esq
Being able to re-tool in a story mission multiple times is a part of that, yeah.

Re: btech

Posted: Mon Mar 26, 2012 9:45 pm
by starku
Using a tank against that giant tripod was terrible

Should changed to my RJ

Re: btech

Posted: Mon Mar 26, 2012 10:11 pm
by uraniun235
i played 1v1 ac4 the other day at a friend's house and he had his robots set up to basically be airborne ~99% of the time

is this normal or are there Disadvantages to that sort of design?


(i'm not slamming on it, it's just the first time i've played an AC game since playing AC1 on a friend's playstation years and years ago)

Re: btech

Posted: Mon Mar 26, 2012 10:13 pm
by starku
Ac4 was all about flying

That's why I hated it lol