i only played story mode in AC FA which is the same engine
people used to try that even back in AC1. the tradeoff was you couldn't launch with a lot of weight and thus few heavy weapons
of course, most people just beat AC1 to get the launch overweight perk that you could carry through to the two expansions
Re: btech
Posted: Tue Mar 27, 2012 12:11 am
by Veef
jeez our MWO thread was the most active on G&C in a while
lol
Re: btech
Posted: Tue Mar 27, 2012 3:34 am
by F.J. Prefect, Esq
uraniun235 wrote:i played 1v1 ac4 the other day at a friend's house and he had his robots set up to basically be airborne ~99% of the time
is this normal or are there Disadvantages to that sort of design?
There were a couple of regulations (ie. different sets of game balance rules) which really favoured infinite flying. For a while rifles were like the total winner all the time and they were best used if you were just constantly flying, but other regulations favoured different designs. Infinite flight was less useful when blading was king, it was pretty useful when missiles were etc
Generally speaking AC4/FA's mechanics heavily favoured guys who could regularly and repeatedly quick-boost, and basically the best set ups for those are those can also generally fly forever. My robot was too fast to effectively fly forever and I didn't have enough memory to counter it with tuning, so I stayed on the ground. It supported way less variety than ACV in style, though it wasn't quite as bad as Stark might suggest (though it's pretty close )
Re: btech
Posted: Tue Mar 27, 2012 3:38 am
by starku
imagine making a tank in ac4
can't fly forever
whoops fell into the ocean you lose game over 60 second load screen