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Re: btech

Posted: Mon Mar 26, 2012 10:16 pm
by Veef
a lot people seemed to do that

i only played story mode in AC FA which is the same engine

people used to try that even back in AC1. the tradeoff was you couldn't launch with a lot of weight and thus few heavy weapons

of course, most people just beat AC1 to get the launch overweight perk that you could carry through to the two expansions :v

Re: btech

Posted: Tue Mar 27, 2012 12:11 am
by Veef
jeez our MWO thread was the most active on G&C in a while

lol

Re: btech

Posted: Tue Mar 27, 2012 3:34 am
by F.J. Prefect, Esq
uraniun235 wrote:i played 1v1 ac4 the other day at a friend's house and he had his robots set up to basically be airborne ~99% of the time

is this normal or are there Disadvantages to that sort of design?
There were a couple of regulations (ie. different sets of game balance rules) which really favoured infinite flying. For a while rifles were like the total winner all the time and they were best used if you were just constantly flying, but other regulations favoured different designs. Infinite flight was less useful when blading was king, it was pretty useful when missiles were etc

Generally speaking AC4/FA's mechanics heavily favoured guys who could regularly and repeatedly quick-boost, and basically the best set ups for those are those can also generally fly forever. My robot was too fast to effectively fly forever and I didn't have enough memory to counter it with tuning, so I stayed on the ground. It supported way less variety than ACV in style, though it wasn't quite as bad as Stark might suggest (though it's pretty close :v )

Re: btech

Posted: Tue Mar 27, 2012 3:38 am
by starku
imagine making a tank in ac4

can't fly forever

whoops fell into the ocean you lose game over 60 second load screen

ps install ac5 = load times are like 5s

Re: btech

Posted: Fri Mar 30, 2012 6:33 pm
by Veef

http://youtube.com/watch?v=XDmM3Q6Dfv8

rollerskates would never work in real life right?

RIGHT

Re: btech

Posted: Tue Apr 10, 2012 10:26 pm
by Veef

Re: btech

Posted: Thu Apr 12, 2012 8:37 pm
by Veef
http://www.sarna.net/wiki/File:Ontos.jpg

Well of course it has eight medium lasers

what else would those be?

Re: btech

Posted: Sun Apr 15, 2012 9:04 pm
by Veef

Re: btech

Posted: Tue Apr 17, 2012 10:05 pm
by Veef
http://www.sarna.net/wiki/Category:Works_by_Duane_Loose

Duane Loose wishes he was Syd Mead

sooooooooooooooo bad

Re: btech

Posted: Tue Apr 17, 2012 10:11 pm
by starku
I was going to say that from the waist down hatchetman is an ok composition

But then I saw blacklanner

He's a duck

He goes quack quack

Re: btech

Posted: Tue Apr 17, 2012 10:21 pm
by Oxymoron
Gawd, these are some fuck-ugly robot designs. I mean, not only do they look bad from an aesthetic point of view, they don't even seem functional.

Done well, an appearance of functionality could excuse an ugly design, and vice-versa ; but to be ugly and look impractical at the same time ? :psypop:


Well, that's what you get when your worldbuilding is shit and you can't hire competent artists, I guess ?

Re: btech

Posted: Tue Apr 17, 2012 10:37 pm
by starku
I just had no idea one guy could get paid for so many drawings and not improve

He just can't do motion or posing

Put that foot forward robit

Re: btech

Posted: Tue Apr 17, 2012 10:38 pm
by Veef
http://www.alphazedstudios.com/alphaZED_studios/

he's got a website and still does stuff

but yeah some of the robots like the Hatchetman are ok

and I love the Dervish for some reason but most renderings of it outside the original artwork are terrible

gotta love how the best artwork is just the stuff he TRACED OVER from Japanese artwork

Re: btech

Posted: Tue Apr 17, 2012 10:40 pm
by Veef
http://www.sarna.net/wiki/File:Engineering_Vehicle.jpg

man even his vehicles are Rob Liefeld level

fuckin a man

Re: btech

Posted: Tue Apr 17, 2012 10:43 pm
by Veef
http://www.sarna.net/wiki/File:Shootist.jpg

I know this one is Ohma's favorite :3

i love the arm that has a hand and just one joint to move on

in addition to that chunk of gun for the other arm

Re: btech

Posted: Tue Apr 17, 2012 10:47 pm
by Oxymoron
About these sketches :

How much is from the artist' supposed lack of talent, and how much is from his clients having "specific" requests ?

Re: btech

Posted: Tue Apr 17, 2012 10:54 pm
by Veef
I don't think there was much oversight over what got into the books

http://www.sarna.net/wiki/Crab

considering that they kept this thing relatively unchanged for decades, I don't think anyone cared what was going on

I look at my books and wonder just how many of them have the same 30 pages of rules reprinted each time :v

Re: btech

Posted: Wed Apr 18, 2012 10:21 pm
by Manus Dei
Veef wrote:http://www.sarna.net/wiki/File:Engineering_Vehicle.jpg

man even his vehicles are Rob Liefeld level

fuckin a man
if your vehicle resembles an mc escher painting something has probably gone horribly wrong

Re: btech

Posted: Wed Apr 18, 2012 10:32 pm
by Veef
The engineering vehicle ironically can not be engineered to work in real life

Re: btech

Posted: Mon May 07, 2012 8:03 pm
by Veef

Re: btech

Posted: Mon May 07, 2012 8:04 pm
by Zod
A Thinking Person's Shooter
ROFL

Re: btech

Posted: Mon May 07, 2012 8:06 pm
by Veef
I think I will laser boat today

and tomorrow

and forever

obey

OBEY!

huh.

Posted: Tue May 08, 2012 6:54 am
by uraniun235
Image


huh. how 'bout that.

Re: btech

Posted: Tue May 08, 2012 8:10 am
by starku
dont worry they'll all miss

Re: btech

Posted: Tue May 08, 2012 10:52 am
by Darksi4190
I like the giant pipe.

IMPROVISED MELEE WEAPON!