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Kerbal Space AWESOMENESS

Posted: Thu Jun 27, 2013 10:46 am
by Bounty
started playing 0.20 and it roxxors my soxxors

right now I have a Kerbal stuck on Minmus with no parachutes for landing, so I'm going to bounce him off Mun where there's a return capsule in orbit that belonged to another Kerbal who died during the ascent from the Mun's surface.

Next plan is a trip TO THE SUN

Münshot IX in parking orbit:

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Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 1:53 am
by uraniun235
I wanted a bigger stock* interplanetary craft, didn't feel like fighting failing connections to lift a giant vehicle in one launch, so I decided to make it ~*modular*~ :pcgaming:


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(*except for Protractor, because holy balls is that crucial to intercepting other planets with anything approaching a reasonable dV budget)

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 1:54 am
by uraniun235

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 12:09 pm
by Bounty
sexy

My next project is a Duna probe mission in preparation for a manned landing, but by my best guesstimates I won't have a launch window for another three weeks.

I'm completely shit at figuring out how much fuel I need and what sort of staging to set up. I only got my stations in orbit by dumping them at 100km and boosting them with dockable engine modules, even thought it should have been easily possible to get the core blocks into KSO in one go.

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 12:26 pm
by Aaron
Is this free?

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 12:28 pm
by Bounty
There's a free demo, but it's an older version. The game itself is about $25.
or you can do what I did, 'find' a full copy and buy the real deal later

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 4:46 pm
by uraniun235
You can download the demo from their website. Like Bounty said, it's basically an older version with some restrictions - you're limited to the smaller parts, no docking, no mods, only the one moon around the planet, and only three active flights at once. In a sense, it's like a prettier version of how the game used to be a year ago when there were very few parts at all.

There's still enough to get you to a moon landing, though. I'd give the demo a spin first.

Re: Kerbal Space AWESOMENESS

Posted: Fri Jun 28, 2013 9:55 pm
by Bakustra
I am not very good at this game.

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For example, I tried to put this into LKO and I ended up kicking it into solar orbit.

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This is from a lunar flyby where I made my lunar insertion burn at 2000 klicks out. So in theory, the rocket should be able to get me to Duna or Jool orbit, if I were better at rocket science and didn't waste so much dV. Or I could just redownload Protractor again. Oh well, at least I enjoyed using all my leftover dV to basically drop right from orbit. :v

I should probably take pictures of my attempt to build a spaceplane-launched rocket. I mean, it gets off the ground okay, but...

Re: Kerbal Space AWESOMENESS

Posted: Sun Jun 30, 2013 8:05 pm
by Bounty
Look how happy the little feller is!

Bill Kerman, first Münman of Kerbin (on my Steam game anyway). I named the site Mare Jebi after poor Jebediah, who died in a tragic accident involving me forgetting to fuel the rocket of his lander.
Bakustra wrote:Space dick
Do you have trouble with uncontrollable rotation when you fire long rockets? My standard cargo rocket is pretty much a death trap if I run it at full throttle after jettisoning the side boosters.

Re: Kerbal Space AWESOMENESS

Posted: Mon Jul 01, 2013 2:23 am
by Bakustra
Bounty wrote:Look how happy the little feller is!

Bill Kerman, first Münman of Kerbin (on my Steam game anyway). I named the site Mare Jebi after poor Jebediah, who died in a tragic accident involving me forgetting to fuel the rocket of his lander.
Bakustra wrote:Space dick
Do you have trouble with uncontrollable rotation when you fire long rockets? My standard cargo rocket is pretty much a death trap if I run it at full throttle after jettisoning the side boosters.
Nah, I always dump a couple regular SAS just under the capsule, which keeps rotation under control as long as your rockets are roughly balanced (asparagus staging works with this, for sure). Now, it turns like a sedated rhinoceros, sure, but the biggest problem is that the nozzles and fuel tanks don't always hold together during ascent. This only seems to happen with mainsails and orange tanks, so it may just be that I have to use radials and stuff instead. And hell, I haven't even been brave enough to try docking yet. I did land two Kerbals on the Mun, but I fucked up the landing and the nozzles got crushed. Then I released the rover I put on top and one burned all his rocket pack catching up to it (and then the tires burst on the damn thing), while the other managed to kick himself into a suborbital flight as an experiment.

Pics: (My long 1m tanks bugged out on me and are solid black), all but the last two are from an attempt at a Mun-Duna mission that I ended up abandoning due to fucking up with time acceleration.

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Re: Kerbal Space AWESOMENESS

Posted: Mon Jul 01, 2013 8:28 am
by Bounty
Add more struts. Then add some more. Mainsails have so much thrust they can literally pull themselves free from their fuel tanks, especially if you combine tanks to get around the overheating bug.

Re: Kerbal Space AWESOMENESS

Posted: Tue Jul 02, 2013 6:21 pm
by Bounty
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First probe on Duna.

Re: Kerbal Space AWESOMENESS

Posted: Tue Jul 02, 2013 10:37 pm
by Manus Dei
fuck me this has come a long long long way since the last time i played it

Re: Kerbal Space AWESOMENESS

Posted: Wed Jul 03, 2013 5:05 pm
by Bounty
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Re: Kerbal Space AWESOMENESS

Posted: Thu Jul 04, 2013 9:15 am
by Bounty
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Re: Kerbal Space AWESOMENESS

Posted: Thu Jul 04, 2013 11:39 am
by Bounty
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Re: Kerbal Space AWESOMENESS

Posted: Thu Jul 04, 2013 12:02 pm
by Aaron
Robot rover?

Re: Kerbal Space AWESOMENESS

Posted: Thu Jul 04, 2013 12:05 pm
by Bounty
Yup. I don't have a rocket yet that can get a crew to Duna and back, but a rover is light and expendable enough to make the trip. Theoretically it can run indefinitely on solar power and it has battery packs for night driving.

Re: Kerbal Space AWESOMENESS

Posted: Fri Jul 05, 2013 3:39 am
by joviwan
http://imgur.com/I2lCuYS,bpU5YD1,MVeaiK ... g3,JMLSl1J

My friend wanted to share this with me, so I thought I'd share it with you in turn.

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Re: Kerbal Space AWESOMENESS

Posted: Sun Jul 07, 2013 7:43 am
by uraniun235
man if that sucker had some solar panels on it it would be generating HUGE amounts of electricity

Re: Kerbal Space AWESOMENESS

Posted: Sun Jul 07, 2013 5:29 pm
by joviwan
Not for very long

It's traveling at 85,469.6m/s towards the sun

This is his moment of awe and glory

Re: Kerbal Space AWESOMENESS

Posted: Sun Jul 07, 2013 5:37 pm
by Oxymoron
Sunshine : Kerbal Edition

(still need to watch that movie, by the way...)

Re: Kerbal Space AWESOMENESS

Posted: Thu Jul 18, 2013 5:17 pm
by Manus Dei
joviwan wrote:Not for very long

It's traveling at 85,469.6m/s towards the sun

This is his moment of awe and glory
ROCKETMAN

BURNING OUT HIS FUSE

OUT HERE

ALONE

Re: Kerbal Space AWESOMENESS

Posted: Fri Jul 26, 2013 8:37 pm
by Bounty
Oxymoron wrote:Sunshine : Kerbal Edition

(still need to watch that movie, by the way...)
HAVE YOU WATCHED IT YET

If not, do so.

RE Kerbals: 0.21 is out and the whining is horrendous. The stabilization has been redone (and made 200% better) but old designs may now be not entirely stable and people who don't RTFM are bitching up a storm. Poor devs.

Mün probe on the outbound journey, using the pretty nifty procedural fairings mod:

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Re: Kerbal Space AWESOMENESS

Posted: Fri Jul 26, 2013 8:41 pm
by Oxymoron
that mod = omg squee

that's gonna be :flagg: