Man I hated that level. That one and the goddamn sullust one with all the missile launchers.
Though I question calling the original Rogue Squadron a "space sim," since it didn't have any levels set in space.
Re: space sims
Posted: Wed May 02, 2012 12:22 pm
by Veef
There was a Death Star level in there somewhere
and most of the guiding principles are the same
a lot of those space games were generally based on a ground combat engine or the opposite
see the transition from space to ground combat in those Colony Wars vids
Re: space sims
Posted: Wed May 02, 2012 12:26 pm
by Darksi4190
What I don't get is why they never got Mark Hamil to do luke's voice. I mean, doesn't he make most of his living as a voice actor these days? They keep using this one guy who maybe sounds like luke if he had a really bad nasal infection or something.
On Rogue Squadron, what did you think was the hardest level veef? I thought it was Sullust, which I actually didn't beat without the unlimited lives cheat until 2008
Re: space sims
Posted: Wed May 02, 2012 12:30 pm
by Veef
I think maybe Mark Hamill wasn't into reprising his role anymore for fear of typecasting. Or perhaps he asked for too much money or some contractual thing with whoever represents him.
Yeah I think Sullust was the hardest. I used to use any excuse to fly the A-wing because it's my favorite even though it kinda sucks in these games with only two pew pews
I recall just giving up and using the level skip cheats eventually.
Remember when any game let you fly the Millennium Falcon as a hidden ship made that game the best ever
Re: space sims
Posted: Wed May 02, 2012 12:57 pm
by Darksi4190
From what i've seen, people tend to rate either sullust or Fest as the most controller-chuckingly hard level in the game. And I do remember the Falcon cheat code. It was cool, but the Falcon wasn't really that much more useful than the standard X-wing.
The original Rogue Squadron hasn't really held up that well over the years. A lot of early 3d games haven't sadly. The sequels are a little better though.
Re: space sims
Posted: Wed May 02, 2012 1:39 pm
by Veef
I think some games like Star Fox 64 have aged pretty well. Then again those games were more open about their arcade-y nature unlike most space sims and also had a solid rail shooter base.
so I pulled up a video of Sullust because it's been a while
a part of me is thinking back to my youth of playing these games but now I can't help but recall the repetitiveness of the combat
Re: space sims
Posted: Wed May 02, 2012 2:06 pm
by Darksi4190
Man. Did the original X-wing really look that bad?
My memories of playing it are a little foggy because I mostly played the remake with the XvT engine.
Re: space sims
Posted: Wed May 02, 2012 2:30 pm
by Veef
yeah the original X-wing was a DOS game that came on multiple 3.5 inch floppies
had to be pretty basic for a 286 or 386 processor running DOS
Re: space sims
Posted: Wed May 02, 2012 6:58 pm
by Dooey Jo
fucking feeeeeeeest
those videos are giving me anxiety disorders
especially when you're hunting for medals, and you've been playing super awesome the whole time, and then it's like "heeeere's your NO MEDAL because you missed five shots"
but i got a silver medal on fest when i finally managed to beat it and fuck it that's good enough
ps the original x-wing ruined my eyesight
Re: space sims
Posted: Thu May 03, 2012 11:05 am
by F.J. Prefect, Esq
Omega Boost had such a rad soundtrack.
Re: space sims
Posted: Thu May 24, 2012 8:06 pm
by Bounty
The original Rogue Squadron hasn't really held up that well over the years. A lot of early 3d games haven't sadly. The sequels are a little better though.
It wouldn't be half as bad if it wasn't for all that fog. Some levels hid it well, most didn't.
Re: space sims
Posted: Thu May 24, 2012 8:07 pm
by Darksi4190
Some N64 games had really bad fog effects.
I rented this Superman game once that was just terrible.
Re: space sims
Posted: Thu May 24, 2012 8:11 pm
by Bounty
Darksi4190 wrote:Some N64 games had really bad fog effects.
I rented this Superman game once that was just terrible.