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ME3 Co-op challenge thread

Posted: Sat Jun 23, 2012 3:06 am
by Darksi4190
Fuck it. I'm just posting one thread here that we can update every other weekend.

This weekend's challenge is to kill seven million mook enemies (cannibals, Geth Troopers, and Cerberus Assault troopers) for the community, and to achieve a full extraction with a party consisting of Krogan, Vorcha, and Batarians for the individual challenge.

I'll be on tomorrow until I have to leave for work at six PM EST, and all day sunday.

Re: ME3 Co-op challenge thread

Posted: Sat Jun 23, 2012 5:12 am
by joviwan
A note for the challenge: Everyone in the party has to be a krogan or a vorcha or a batarian. You don't need one of each, you can be all krogan, or three vorcha and a batarian, etc,. But if anyone is not one of those three races, you do not meet the individual goal.

It's kind of dumb, actually, because not everyone has a character of those races. Thems the breaks though.

Re: ME3 Co-op challenge thread

Posted: Sat Jun 23, 2012 12:56 pm
by Redneck Nosferatu
Stupid goal, yeah, but I'll be out there with my BT sentinel to show the blights who's bawse.

EDIT: Is this really my first post here? Whoa... :v

Re: ME3 Co-op challenge thread

Posted: Mon Jun 25, 2012 11:21 pm
by Losonti Tokash
in totally unrelated news people have leaked that the extended cut adds a 4th ending

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 6:14 am
by joviwan
Is it as shit as the rest of them?

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 12:12 pm
by Losonti Tokash
it's almost literally what people have been asking for for months so you decide

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 12:51 pm
by Darksi4190
exactly what does it entail? The DLC isn't available in my area yet.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 1:37 pm
by Losonti Tokash
well there's plenty of new cutscenes and a fallout-style epilogue of slides with a voice over

but there's also the 4th ending where shep rejects the catalyst's options and chooses to fight anyway

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 1:42 pm
by Darksi4190
That actually sounds pretty cool. The whole time the catalyst was going on about synthetics and organics being doomed to destroy each other I wanted to do a paragon interrupt and point out that I had the Geth and Quarian fleets both lined up to kick his ass.

EDIT: I've just learned that choosing the refusal ending ends with total defeat by the reapers regardless of your readiness score, so there is no option for an actual victory over the reapers that preserves EDI and the Geth, so yeah, Bioware fucked up again.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 3:15 pm
by Losonti Tokash
i'm fine with that, since the next cycle kills them for good, which is what a lot of people suggested as a compromise

i also approve that they decided to be consistent about the destroy ending and have it kill off edi also, since in the original version she still lived for no reason other than mac walters didn't want to kill her

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 3:33 pm
by Aaron
Can we keep spoilers to a minimum?

I've started a new game with the doc and I want to be surprised.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 3:35 pm
by Darksi4190
sorry.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 3:39 pm
by Aaron
No worries

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 4:11 pm
by Losonti Tokash
Well you can see all the new stuff by just reloading from right before the cerberus base, they didn't add anything to the previous bits of the game.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 5:44 pm
by Aaron
Lol, i should do that

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 9:48 pm
by Aaron
So did we succeed this weekend?

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 10:35 pm
by Losonti Tokash
No idea. You could check the game store to see if they've dropped the packs yet.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 10:47 pm
by Aaron
At Ju Jitsu, I checked about 1700, nothing.

Re: ME3 Co-op challenge thread

Posted: Tue Jun 26, 2012 11:45 pm
by Aaron
We did it.

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 12:28 am
by Darksi4190
did you finally get that pistol you wanted?

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 12:34 am
by Aaron
Yes actually.

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 12:50 am
by Darksi4190
cool. I hope you aren't as disappointed as I was with the striker. That thing just looked so awesome, but it's actually fairly useless.

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 1:03 am
by Aaron
It's heavy but has high damage.

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 9:55 am
by joviwan
Is the Striker the one that ramps up RoF as you hold it down? I actually like that one. It really benefits from a rank 2 or 3 ammo (I prefer incendiary) and Weapon-speccing. Especially on the Human Soldier, cause you can refill the mag with AR to keep up the fire. I usually give it Magazine size and Heavy Barrel, or Armor Pen, for the mods.

Re: ME3 Co-op challenge thread

Posted: Wed Jun 27, 2012 3:04 pm
by Aaron
Yup, that's the one.