Harder, Better, Faster, Stronger.
uraniun235
Posts: 513 Joined: Mon Sep 26, 2011 3:54 am
#276
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by uraniun235 » Tue Nov 08, 2011 9:26 pm
Zod wrote:
for me it was the classic star wars arcade game cabinets with the red line vector graphics that made you feel like you were in an x-wing
those are legitimately awesome, the retro arcade in downtown portland has one
Darth Fanboy
has no method to his madness.
Posts: 523 Joined: Tue Sep 27, 2011 4:32 am
#277
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by Darth Fanboy » Wed Nov 09, 2011 3:43 am
Jovi you rock.
I was also a fan of...Cybertank? Was that it?
CYBER SLED!
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#278
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by starku » Wed Nov 09, 2011 4:09 am
what about cyber syd mead race
uraniun235
Posts: 513 Joined: Mon Sep 26, 2011 3:54 am
#279
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by uraniun235 » Wed Nov 09, 2011 6:05 am
Darth Fanboy wrote: Jovi you rock.
I was also a fan of...Cybertank? Was that it?
CYBER SLED!
oh man i remember cyber sled, that kicked all kinds of ass
Darth Fanboy
has no method to his madness.
Posts: 523 Joined: Tue Sep 27, 2011 4:32 am
#280
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by Darth Fanboy » Wed Nov 09, 2011 8:52 am
apparently cyber sled is on the Wii virtual console...oh just in Japan. Thanks for getting my hopes up internet.
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#281
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by Veef » Wed Nov 09, 2011 11:50 am
There was a PS1 port of Cybersled
it's dirt cheap
especially on the internet
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#282
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by Veef » Thu Nov 10, 2011 6:39 pm
VIDEO http://youtube.com/watch?v=lLuidX3g46Y
lasers won't even penetrate my navigational deflectors :<
there's some weird inaccuracies to shooting
maybe that's part of them fixing the game
also i want to turn off the smug flavor dialog but it won't let me
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#284
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by starku » Mon Jan 23, 2012 10:09 pm
Thats harsh
Most popular western robot franchise by default
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#285
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by Veef » Mon Jan 23, 2012 10:25 pm
well am I wrong
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#286
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by starku » Mon Jan 23, 2012 10:53 pm
Just mean
Man I wonder if htechs amazingly niche nature is such that even gundam has more exposure in the west
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#287
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by Veef » Mon Jan 23, 2012 11:33 pm
well you can still find VHS tapes of Gundam Wing at grocery stores
can't say the same for the btech cartoon
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#288
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by starku » Mon Jan 23, 2012 11:40 pm
all the western pen and paper or minature robot games i can think of are either japanese style or direct ripoffs of gundam
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#289
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by Veef » Tue Jan 24, 2012 12:04 am
gonna play besm mecha
joviwan
Posts: 718 Joined: Mon Sep 26, 2011 3:11 am
#290
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by joviwan » Wed Jan 25, 2012 7:42 pm
holy shit it's got knees. And hip sockets.
can't tell if torso turns.
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#291
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by starku » Wed Jan 25, 2012 7:56 pm
the funniest part is how violently they fall over themselves to be orthodox for the mechwarrior crowd
even though its clear that know how totally fucked it is
and man those hips look like sold bars that just bend somehow; that's TRADITIONAL BTECH ENGINEERING :V
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#292
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by Veef » Wed Jan 25, 2012 9:33 pm
I like the blatantly copied Assault Suits or Macross style arm shield that probably does nothing.
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#293
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by starku » Wed Jan 25, 2012 10:25 pm
i think you mean 'the left arm that probably does nothing' veef :V
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#294
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by Veef » Wed Jan 25, 2012 10:28 pm
look they've had like eight games to actually implement melee combat
I will forgive decades of terrible game design if they just let me punch buildings
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#295
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by starku » Wed Jan 25, 2012 10:30 pm
amusingly it looks liek they could replace the arm with 30 lrms with no problme
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#296
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by Veef » Wed Jan 25, 2012 10:33 pm
sorry Dan, we're not allowed to research the reason why these robots have so many missiles cuz then we'd find out that has nothing to do with how much damage they do but the effectiveness of anti missile defenses
or why the Dougram has a six tube launcher because it's a goddamn rocket pod
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#297
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by starku » Wed Jan 25, 2012 10:35 pm
sorry dude they need to fire that many semiguided missiles to increase their odds of hitting the tiny, tiny, tiny, tiny, tiny weaknesses in the otherwise impervious amour ok
Veef
Posts: 2065 Joined: Mon Sep 26, 2011 4:52 am
#298
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by Veef » Wed Jan 25, 2012 10:37 pm
that one Clan robit with the ten machine guns must have diamond tipped bullets
Oxymoron
Posts: 4167 Joined: Tue Jan 03, 2012 4:18 pm
#299
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by Oxymoron » Wed Jan 25, 2012 10:37 pm
The only question I have about MW-Online is :
Will they manage to make a game about giant robots fighting against each others more borings than World of Tanks ? That'd be quit a feat right here...
No.
starku
UNPROVOKED CYNICISM
Posts: 2043 Joined: Tue Oct 04, 2011 9:32 pm
#300
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by starku » Wed Jan 25, 2012 10:38 pm
dude nerds love wot for some bizarre reason
i'd expect mwo to be world of mechs, only with heaps of really strange stuff that exists solely to pander to retentives from 1987
but its a good sign that they said turn based rules simply ill not work lol