whats the deal with videogame third acts
whats the deal with videogame third acts
lol at site with a connection ph34r me
anyway recently i have played several games that have raelly thought-provoking, well-designed and visually striking concepts or themes going on
and they have all caught the night train to cliche city around the midpoint
for instance binary domain/syndicate/deus ex
these games address similar issues in REALLY HACKNEYED WAYS, but they each have distinct styles and interesting ideas, and start off more or less well (dehr obviously being the worst off here)
and then around halfway they get on the fast train to transcentral with ridiculously hackneyed and uninteresting shit
basically if you near-future dystopia ends with you going up a big corporate tower to Stop the Badness, IT SUCKS DO NOT MAKE IT
in binary domain all the interesting shit about the nature of self and indistinguishable distinctions is thrown away for endless linear corridors and simplistic morality
in dehr the social stratification and ethical issues are thrown under a train in favour of near motivationless superstructural torture
in syndicate the consumerism becomes increasingly clunky after we go to the genre-essential 'poor zone' and we go up endless elevators to stop the madman from whatever
and this isn'y limited to scifi either; kingdoms of amalur has a pretty meta exploration of being a player character in a deterministic world and how this makes you basically unstoppable and throws it away for KILL THE DEVIL NAOW
its like after the opening areas everyone loses track of their themes and just goes to typical cliches
rich zone of corporateness? MUST CLUMSILY CONTRAST WITH OUTRAGEOUS GHETTOS THAT EXIST FOR ALMOST NO REASON
issue threatening to change something about society/the world/mankind? LUCKILY THEY BUILT A KILL ALL DALEKS BUTTON IN HERE
woman? BETTER DO WHAT SHE SAYS, BE REQUIRED TO SAVE HER, AND FOLLOW HER INSTRUCTIONS FROM A TO B
i am tempted to say much of this is like the tv show seaon thing
plot gotta be 'finsihed' or have an 'end' by the end of the game
so even if you start off being all thematic and talking about issues and confronting people with ideas, in the end there has to be a straight line to 'you won lol' with as many dumbass setpieces to show off <whatever> game feature
i mean the social commentary in every science fiction game of the last few years is inferior to fucking blade runner and that's just sad
anyway i want ot hear other people's thoughts about narrative quality over a games life or games that throw away their ideas to follow single player conventions
especially since i'll porbably nver play another game again, lol
anyway recently i have played several games that have raelly thought-provoking, well-designed and visually striking concepts or themes going on
and they have all caught the night train to cliche city around the midpoint
for instance binary domain/syndicate/deus ex
these games address similar issues in REALLY HACKNEYED WAYS, but they each have distinct styles and interesting ideas, and start off more or less well (dehr obviously being the worst off here)
and then around halfway they get on the fast train to transcentral with ridiculously hackneyed and uninteresting shit
basically if you near-future dystopia ends with you going up a big corporate tower to Stop the Badness, IT SUCKS DO NOT MAKE IT
in binary domain all the interesting shit about the nature of self and indistinguishable distinctions is thrown away for endless linear corridors and simplistic morality
in dehr the social stratification and ethical issues are thrown under a train in favour of near motivationless superstructural torture
in syndicate the consumerism becomes increasingly clunky after we go to the genre-essential 'poor zone' and we go up endless elevators to stop the madman from whatever
and this isn'y limited to scifi either; kingdoms of amalur has a pretty meta exploration of being a player character in a deterministic world and how this makes you basically unstoppable and throws it away for KILL THE DEVIL NAOW
its like after the opening areas everyone loses track of their themes and just goes to typical cliches
rich zone of corporateness? MUST CLUMSILY CONTRAST WITH OUTRAGEOUS GHETTOS THAT EXIST FOR ALMOST NO REASON
issue threatening to change something about society/the world/mankind? LUCKILY THEY BUILT A KILL ALL DALEKS BUTTON IN HERE
woman? BETTER DO WHAT SHE SAYS, BE REQUIRED TO SAVE HER, AND FOLLOW HER INSTRUCTIONS FROM A TO B
i am tempted to say much of this is like the tv show seaon thing
plot gotta be 'finsihed' or have an 'end' by the end of the game
so even if you start off being all thematic and talking about issues and confronting people with ideas, in the end there has to be a straight line to 'you won lol' with as many dumbass setpieces to show off <whatever> game feature
i mean the social commentary in every science fiction game of the last few years is inferior to fucking blade runner and that's just sad
anyway i want ot hear other people's thoughts about narrative quality over a games life or games that throw away their ideas to follow single player conventions
especially since i'll porbably nver play another game again, lol
- weemadando
- Posts: 534
- Joined: Mon Sep 26, 2011 8:36 am
Re: whats the deal with videogame third acts
I decided to play a bit of Mafia II just now, not sure why, but aside from the terrible "drive everywhere despite there being nothing happening" shit, I just entered the third act.
How do I know? Because my house just got burned down and I lost everything, all equipment, purchased items and money.
Because it wouldn't be an "open world" game without at least one reset.
How do I know? Because my house just got burned down and I lost everything, all equipment, purchased items and money.
Because it wouldn't be an "open world" game without at least one reset.
Re: whats the deal with videogame third acts
i think the writers just work so hard on world building that by the time they're supposed to finish writing the thing they don't really know what to do and take the easiest way out
Re: whats the deal with videogame third acts
You're probably right
Cause all these games have 100000000 codex entries of useless
Cause all these games have 100000000 codex entries of useless
Re: whats the deal with videogame third acts
Look it's vitally important that we know how many rats the underhivers eat in Syndicate.
Re: whats the deal with videogame third acts
Social stratification can ONLY be explored through clumsy 'some guys live in slum dungeons from 1925 and some guys live in space hologram castles in the sky' shit
Right??????
I'm just glad Los had prepared me for the dramatic drop in quality
Right??????
I'm just glad Los had prepared me for the dramatic drop in quality
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: whats the deal with videogame third acts
lol is this for exaggeration or have you finally actually burned out on the endless aggravation that thestarku wrote: especially since i'll porbably nver play another game again, lol
Re: whats the deal with videogame third acts
Nah I just don't have any time anymore
Like I liked amular bu I'd never finish it
I like me3 multi but I'll never be around to play with anyone
I can't e fucked renting games for like 2 hours a week of play y'know
Like I liked amular bu I'd never finish it
I like me3 multi but I'll never be around to play with anyone
I can't e fucked renting games for like 2 hours a week of play y'know
-
- Posts: 1456
- Joined: Tue Sep 27, 2011 11:34 pm
Re: whats the deal with videogame third acts
shit dude what happen
Re: whats the deal with videogame third acts
He got old
Re: whats the deal with videogame third acts
What's your excuse
You just got fat
I've seen the licence to prove it
ZING
You just got fat
I've seen the licence to prove it
ZING
Re: whats the deal with videogame third acts
Gotta be fat to be security
Re: whats the deal with videogame third acts
You totally shoulda got dog patrol at the same time dude
Crowd control needs refresher courses that's balls
Crowd control needs refresher courses that's balls
- F.J. Prefect, Esq
- Posts: 731
- Joined: Sat Feb 11, 2012 9:40 pm
Re: whats the deal with videogame third acts
uraniun235 wrote: lol is this for exaggeration or have you finally actually burned out on the endless aggravation that thewide worldnarrow gutter of video games causes you
He got a real jobLosonti Tokash wrote:shit dude what happen
And RESPONSIBILITY.
Re: whats the deal with videogame third acts
But he is at the laziest govt dept of all :V
Re: whats the deal with videogame third acts
Work were SHOCKED at how quickly my license was processed.
Only 3 months
Only 3 months
Re: whats the deal with videogame third acts
Don't make me use my discretion pal
Re: whats the deal with videogame third acts
What's the cool down on discretion?
Gotta research expedited permits.
Gotta research expedited permits.