Star Trek Online

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Flagg
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Re: Star Trek Online

#26 Post by Flagg »

The STO exchange is awesome because you can essentially buy and sell people. It's Like slavery, but less fun.
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timmy
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Re: Star Trek Online

#27 Post by timmy »

Only you, Flagg.
"also it really shits my mum so it's a good way of winding her up"

-thejester

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RogueIce
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Re: Star Trek Online

#28 Post by RogueIce »

timmy wrote:Image

This is almost STO in a nutshell
They're just maintaining that Star Trek feel to the game, is all.

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Phantasee
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Re: Star Trek Online

#29 Post by Phantasee »

They delegate. When Riker says "I'm on it" he means "my underlings are slaving away".

The crew is good for patching holes in the hull and vacuuming the carpets. Real business requires the kind of intelligence and skill only a Starfleet Academy graduate has.
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Darth Fanboy
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Re: Star Trek Online

#30 Post by Darth Fanboy »

I watched about five minutes of STO gameplay tonight for the first time.

Free is too expensive.

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starku
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Re: Star Trek Online

#31 Post by starku »

But but but

Picture of vaguely star trekky ship!!!!

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Darth Fanboy
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Re: Star Trek Online

#32 Post by Darth Fanboy »

The game doesn't have to be nonstop "fire phazors pew pew" but It looked like a lot of button clicking and menu scrplling then a lot of waiting, just to get into a short skirmish that consisted of circling and hitting the space bar alot? I don't knowI guess, I was on the verge of falling asleep at that point.

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Darth Tedious
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Re: Star Trek Online

#33 Post by Darth Tedious »

But isn't the goal of Star Trek to not have massive battles? Like solving problems with words instead of guns?
adr rox worship him or suffer large
and so forth, etc.
also STAR TREK

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Zod
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Re: Star Trek Online

#34 Post by Zod »

Darth Tedious wrote:But isn't the goal of Star Trek to not have massive battles? Like solving problems with words instead of guns?
Everyone knows it's Horatio Hornblower in space and I won't have anyone tell me otherwise. :colbert:
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Darth Fanboy
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Re: Star Trek Online

#35 Post by Darth Fanboy »

Darth Tedious wrote:But isn't the goal of Star Trek to not have massive battles? Like solving problems with words instead of guns?
Well yeah but at what point in STO do you get to do that. Is in in the half of the game where you are scrolling through menus with many buttons or the half of the game where you are sitting around wiating for your damn ship to get there?

Maybe it's because STO is the least consolified game there is and i'm too dumb to get it.

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starku
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Re: Star Trek Online

#36 Post by starku »

If only it wasn't a typical game built on making numbers larger there might actually be dealing wih problems without using +75 deeps assault phaser spread

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timmy
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Re: Star Trek Online

#37 Post by timmy »

They actually make excuses for this in game with NPCs making statements like 'remember when exploration was the main game? War is hell' and so on

That said there's the odd mission where you actually do wind up in a conference room with the leaders of two opposing factions and it's up to you to do a bit of homework and make a hard call. Of course, the outcome doesn't affect the overall storyline.

Duty officers see much more diplomacy action than you do.
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Phantasee
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Re: Star Trek Online

#38 Post by Phantasee »

if i can find another game that will entertain me i think i'll probably drop sto

spaceships are pretty and all but man mmo's kinda suck
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starku
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Re: Star Trek Online

#39 Post by starku »

timmy wrote:They actually make excuses for this in game with NPCs making statements like 'remember when exploration was the main game? War is hell' and so on

That said there's the odd mission where you actually do wind up in a conference room with the leaders of two opposing factions and it's up to you to do a bit of homework and make a hard call. Of course, the outcome doesn't affect the overall storyline.

Duty officers see much more diplomacy action than you do.
Unless you have to work out how an ancient DVD player works space rangers did it better

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timmy
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Re: Star Trek Online

#40 Post by timmy »

Probably. I never played it.
"also it really shits my mum so it's a good way of winding her up"

-thejester

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timmy
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Re: Star Trek Online

#41 Post by timmy »

Odyssey class now available from the C store, woooo
"also it really shits my mum so it's a good way of winding her up"

-thejester

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timmy
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Re: Star Trek Online

#42 Post by timmy »

Started a new character. Science track. Let's science it up.

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Aaron
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Re: Star Trek Online

#43 Post by Aaron »

Fuck how old are those now?

Ohma
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Re: Star Trek Online

#44 Post by Ohma »

starku wrote:Unless you have to work out how an ancient DVD player works space rangers did it better
ha

I was actually about to say that it's p great how a poorly translated russian space ace game about shooting robots and dealing drugs does a better job capturing the st feel than a star trek game entirely due to text adventures

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timmy
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Re: Star Trek Online

#45 Post by timmy »

Aaron wrote:Fuck how old are those now?
The game is set at the beginning of the 25th century, and you have to figure they stopped making them around the end of the 23rd, beginning of the 24th...

Still, it turns on a dime so it's not incapable in combat.
"also it really shits my mum so it's a good way of winding her up"

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Zod
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Re: Star Trek Online

#46 Post by Zod »

timmy wrote:
Aaron wrote:Fuck how old are those now?
The game is set at the beginning of the 25th century, and you have to figure they stopped making them around the end of the 23rd, beginning of the 24th...

Still, it turns on a dime so it's not incapable in combat.
Did they stop making them?

I mean the US army has been using jeeps for what, the past 60 years now? Most of those won't be 60 years old.
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timmy
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Re: Star Trek Online

#47 Post by timmy »

Hard to say. Highest canon registration number seen was 53911, and I've always subscribed to the notion that Starfleet would reactivate old ships with a new name and registration as suited requirements; I wouldn't be surprised if production had ceased by 2300 and and the spaceframes still in use a hundred years later have been rebuilt to the point of being almost new again.
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RogueIce
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Re: Star Trek Online

#48 Post by RogueIce »

timmy wrote:Started a new character. Science track. Let's science it up.

http://i146.photobucket.com/albums/r274 ... ley002.jpg
I wish KDF players had a "Lucky shot, sir!" ability when it came to facing Oberths.

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Bounty
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Re: Star Trek Online

#49 Post by Bounty »

Damnit, everyone's having fun in STO just when I stop having the time to play :(
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Aaron
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Re: Star Trek Online

#50 Post by Aaron »

How long does it take in the science tract before I can start exploring?

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