btech

Harder, Better, Faster, Stronger.
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Veef
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Re: btech

#501 Post by Veef »

a lot people seemed to do that

i only played story mode in AC FA which is the same engine

people used to try that even back in AC1. the tradeoff was you couldn't launch with a lot of weight and thus few heavy weapons

of course, most people just beat AC1 to get the launch overweight perk that you could carry through to the two expansions :v

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Veef
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Re: btech

#502 Post by Veef »

jeez our MWO thread was the most active on G&C in a while

lol

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F.J. Prefect, Esq
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Re: btech

#503 Post by F.J. Prefect, Esq »

uraniun235 wrote:i played 1v1 ac4 the other day at a friend's house and he had his robots set up to basically be airborne ~99% of the time

is this normal or are there Disadvantages to that sort of design?
There were a couple of regulations (ie. different sets of game balance rules) which really favoured infinite flying. For a while rifles were like the total winner all the time and they were best used if you were just constantly flying, but other regulations favoured different designs. Infinite flight was less useful when blading was king, it was pretty useful when missiles were etc

Generally speaking AC4/FA's mechanics heavily favoured guys who could regularly and repeatedly quick-boost, and basically the best set ups for those are those can also generally fly forever. My robot was too fast to effectively fly forever and I didn't have enough memory to counter it with tuning, so I stayed on the ground. It supported way less variety than ACV in style, though it wasn't quite as bad as Stark might suggest (though it's pretty close :v )

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starku
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Re: btech

#504 Post by starku »

imagine making a tank in ac4

can't fly forever

whoops fell into the ocean you lose game over 60 second load screen

ps install ac5 = load times are like 5s

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Veef
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Re: btech

#505 Post by Veef »


http://youtube.com/watch?v=XDmM3Q6Dfv8

rollerskates would never work in real life right?

RIGHT

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Veef
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Re: btech

#506 Post by Veef »


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Veef
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Re: btech

#507 Post by Veef »

http://www.sarna.net/wiki/File:Ontos.jpg

Well of course it has eight medium lasers

what else would those be?

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Veef
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Re: btech

#508 Post by Veef »


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Veef
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Re: btech

#509 Post by Veef »

http://www.sarna.net/wiki/Category:Works_by_Duane_Loose

Duane Loose wishes he was Syd Mead

sooooooooooooooo bad

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starku
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Re: btech

#510 Post by starku »

I was going to say that from the waist down hatchetman is an ok composition

But then I saw blacklanner

He's a duck

He goes quack quack

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Oxymoron
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Re: btech

#511 Post by Oxymoron »

Gawd, these are some fuck-ugly robot designs. I mean, not only do they look bad from an aesthetic point of view, they don't even seem functional.

Done well, an appearance of functionality could excuse an ugly design, and vice-versa ; but to be ugly and look impractical at the same time ? :psypop:


Well, that's what you get when your worldbuilding is shit and you can't hire competent artists, I guess ?
No.

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starku
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Re: btech

#512 Post by starku »

I just had no idea one guy could get paid for so many drawings and not improve

He just can't do motion or posing

Put that foot forward robit

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Veef
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Re: btech

#513 Post by Veef »

http://www.alphazedstudios.com/alphaZED_studios/

he's got a website and still does stuff

but yeah some of the robots like the Hatchetman are ok

and I love the Dervish for some reason but most renderings of it outside the original artwork are terrible

gotta love how the best artwork is just the stuff he TRACED OVER from Japanese artwork

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Veef
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Re: btech

#514 Post by Veef »

http://www.sarna.net/wiki/File:Engineering_Vehicle.jpg

man even his vehicles are Rob Liefeld level

fuckin a man

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Veef
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Re: btech

#515 Post by Veef »

http://www.sarna.net/wiki/File:Shootist.jpg

I know this one is Ohma's favorite :3

i love the arm that has a hand and just one joint to move on

in addition to that chunk of gun for the other arm

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Oxymoron
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Re: btech

#516 Post by Oxymoron »

About these sketches :

How much is from the artist' supposed lack of talent, and how much is from his clients having "specific" requests ?
No.

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Veef
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Re: btech

#517 Post by Veef »

I don't think there was much oversight over what got into the books

http://www.sarna.net/wiki/Crab

considering that they kept this thing relatively unchanged for decades, I don't think anyone cared what was going on

I look at my books and wonder just how many of them have the same 30 pages of rules reprinted each time :v

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Re: btech

#518 Post by Manus Dei »

Veef wrote:http://www.sarna.net/wiki/File:Engineering_Vehicle.jpg

man even his vehicles are Rob Liefeld level

fuckin a man
if your vehicle resembles an mc escher painting something has probably gone horribly wrong
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Veef
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Re: btech

#519 Post by Veef »

The engineering vehicle ironically can not be engineered to work in real life

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Veef
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Re: btech

#520 Post by Veef »


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Zod
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Re: btech

#521 Post by Zod »

A Thinking Person's Shooter
ROFL
Image

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Veef
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Re: btech

#522 Post by Veef »

I think I will laser boat today

and tomorrow

and forever

obey

OBEY!

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uraniun235
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huh.

#523 Post by uraniun235 »

Image


huh. how 'bout that.

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starku
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Re: btech

#524 Post by starku »

dont worry they'll all miss

Darksi4190
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Re: btech

#525 Post by Darksi4190 »

I like the giant pipe.

IMPROVISED MELEE WEAPON!

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