btech

Harder, Better, Faster, Stronger.
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Aaron
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Re: btech

#101 Post by Aaron »

Oh?

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starku
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Re: btech

#102 Post by starku »

they got nitrous and superchargers confused

the poor little guys

the aiming thing is hilarious

they can lock on to targets... if you attach a beacon

so the missiles can guide to a target fine, but the mechs lack sights for them :V

aaron the only thing stopping mechs falling over when they do anything ther than walk is pilot skill rolls

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Veef
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Re: btech

#103 Post by Veef »

Aaron wrote:Oh?
Ah I meant about the supercharger thing

Aaron
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Re: btech

#104 Post by Aaron »

lol, ok.

I was reading though the wiki yesterday and came across an entry for...the Imp? And it lists the PPC having a range of around 480m and says its for long range.

Dude, people can shoot a rifle farther then that, the average tanks main gun can easily double that. I realize trying to make sense of why sci-fi is less capable then modern day is the height of fat nerdiness but...ugh.

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starku
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Re: btech

#105 Post by starku »

obviuosyl because liek painrack says you gotta hit the exact same spot repeatedly to penetrate

Aaron
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Re: btech

#106 Post by Aaron »

I've not read his threads, because they are boring.

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Zod
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Re: btech

#107 Post by Zod »

starku wrote:obviuosyl because liek painrack says you gotta hit the exact same spot repeatedly to penetrate
wait are we talking about shooting guns or having sex
Image

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Veef
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Re: btech

#108 Post by Veef »

What lead me to look up targeting computers was I was playing MW2 and thinking that in Mercs and such a targeting computer gave you a lead indicator. I was like, wait it has to do more in the board game right because that's so simple.

Guess I was wrong.

Oh and Aaron the ranges are so small because if they made the hexes bigger (they're 30 meters across in game) then everything would be too fast

Aaron
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Re: btech

#109 Post by Aaron »

Ah!

Understood, it's a game mechanics thing.

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starku
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Re: btech

#110 Post by starku »

does aaron know that all long-range missiles (ie 200m+) are indirect saturation missiles

but when your system results in people having vehciles loaded with weapons for every range bracket
and heaps of guns instead of the bigest you can get
you know there is PROBLEMS

description for skirmishers or snipers always say LACKS GUNS FOR RANGE BRAKCET XYZ instead of 'is effective at role, 10/10 best mech ever'

Aaron
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Re: btech

#111 Post by Aaron »

No I did not. And now I wish I still didn't.

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Veef
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Re: btech

#112 Post by Veef »

oh and Stark, you can walk, run, and jump without piloting rolls.

unless your legs get damaged

but standing up needs one. later they added a "careful stand" or something where you can just take 10 on it

not falling down needs one.

oh and not skidding on pavement

couple of other things too

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starku
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Re: btech

#113 Post by starku »

jumping without a roll?

you mean leg jumping not jet jumping right?

why woudl anyone ever do that :V

it's a laugh cause the weapon loadouts might make sense if btech was about agility instead of ablative armour, because giant guns = slow

y'know like real robot shows

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artemas
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Re: btech

#114 Post by artemas »

wasnt a big part of the backstory about how they're in a bit of a dark age or something?

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Veef
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Re: btech

#115 Post by Veef »

no you can jump jet as much as you want without a roll

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starku
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Re: btech

#116 Post by starku »

the clans never lost their tech, and it still sucks

it just lets you put more on your robit

and man jumping wihtout a roll

what about jumping into woods

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Veef
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Re: btech

#117 Post by Veef »


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starku
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Re: btech

#118 Post by starku »

i already know too much

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Veef
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Re: btech

#119 Post by Veef »

man this huge list is just so you won't fall down

fuck

Aaron
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Re: btech

#120 Post by Aaron »

So is there like 5 minutes of dice rolling and another five minutes of consulting the rulebook/codex to figure out what you can do, ala 40K

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starku
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Re: btech

#121 Post by starku »

conceptually everything is pretty easy, there's just lookup tables for the modifiers for terrrain or whatever

but everything is 4+ rolls to resolve and you have to track a bunch of stats for each unit in the game

it's fine if you want high-fidelity duels

but for small unit combat it's glacial

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Veef
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Re: btech

#122 Post by Veef »

artemas wrote:wasnt a big part of the backstory about how they're in a bit of a dark age or something?
Yeah but how is it that they can build ~12 meter tall robots with huge gyroscopes and personal battle armor and stuff like that

but a simple 1940's gun sight is out of the question?

Sometimes they imply a lot of this stuff is being built by automated factories (like zentradi lol)

but they also clearly design new robots and vehicles all the time

we didn't need TRS-80s to make radar gun sights either :3

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artemas
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Re: btech

#123 Post by artemas »

well i dunno

in a dark age sometimes weird shit gets lost?

i mean, its sorta hard to compare, given the relative lack of complex systems during our dark ages, but maybe like knowing all about saddles, but forgetting how to make proper stirrups? (this never happened)

EDIT: wasnt btech thematically about knights in armour having duels?

bit of a hackneyed way of doing things (forgetting gunsights), but sort of fits into the overall theme

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starku
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Re: btech

#124 Post by starku »

maybe if they didnt' wank the guns stupid gimmick tech so much they'd have close-range battles without having to handwave swarms of unguided missiles or mach 5 projectiles with a range of 400m

anyway i think it was supposde to be all small unit stuff, in crescent hawks inception it's all like MECHS IRREPLACEABLE FIX EVERYTHING etc

but then they did worldbuilding to make the inner sphere generic science fiction with power armour and er lasers and shti

so they invented the clans who are the dumbest shit ever being space vikings descended from non-idiots and have a whole culture around stupid combat rules to facilitate the game

seriosuly clanners can't hold fire to wait for the best moment
or use cover (space marines!)
or target the head
or use melee weapons (too powerful)

Aaron
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Re: btech

#125 Post by Aaron »

Pfft! Space Marines take cover all the time in the books.

But I guess the tech to make a stereoscopic rangefinder is lost in BTech as well?

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