btech

Harder, Better, Faster, Stronger.
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Veef
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Re: btech

#176 Post by Veef »

Image

sometimes you do a mission and immediately get booted to this screen

happened twice in a row once

realism

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starku
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Re: btech

#177 Post by starku »

Boring garrison duty

That's why you're in front of shattered homes and debris

Btech hated mercs long before black water

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Veef
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Re: btech

#178 Post by Veef »

I like his big super rifle thing

probably weighs a half ton

because it's an MG or something

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uraniun235
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Re: btech

#179 Post by uraniun235 »

VF5SS wrote:What about the Earth Siege series

or IRON SOLDIER

i used to own Iron Soldier 3

and played the demo for Star Siege a lot.

and I played G-Nome for a bit

what's better, MW2 or MW2 clones
i seem to remember earthsiege (2?) being a fair bit slower in terms of gameplay than mw2

it's been forever though so i could easily be misremembering

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Darth Nostril
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Re: btech

#180 Post by Darth Nostril »

Bah MW3 won't work on Win 7, I got the bastard working on XP64 with a Quadro card, but nope, nothing doing.

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Veef
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Re: btech

#181 Post by Veef »

I'm gonna play some MW4 Mercs

see if i can medium laser my way to victoly

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starku
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Re: btech

#182 Post by starku »

I'll tell you now

You can

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Veef
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Re: btech

#183 Post by Veef »

i haven't been able to play the legit free release of MW4 yet because the Mektek people decided to wrap it in a system with all the functionality of steam

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Veef
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Re: btech

#184 Post by Veef »

lol all the guys on /m/ are mad that the new Mechwarrior is an MMO

let me drink your tears

they sustain me

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Zod
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Re: btech

#185 Post by Zod »

VF5SS wrote:lol all the guys on /m/ are mad that the new Mechwarrior is an MMO

let me drink your tears

they sustain me
i saw somewhere that it was going to be freemium

that's like a double insurance that it's going to suck
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Veef
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Re: btech

#186 Post by Veef »

They said it's going to be free to play with no cash for perks

everything is going to be earned through skills I guess

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starku
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Re: btech

#187 Post by starku »

i'm assuming f2p and freemium aren't fatty synonyms

they say that nothign directly impacting on battle will cost money; so it's not world of tanks

btu there's still PLEENTY of scope for other shit to be paid for with real money; repairs, access to stuff, elite paintjobs, etc

i'm not sure if they'll be 'good' f2p like lotro or 'bad' f2p like that one where you had to BUY MEGAPHONES TO MESSAGE ANYONE :V

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Zod
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Re: btech

#188 Post by Zod »

starku wrote:i'm assuming f2p and freemium aren't fatty synonyms

they say that nothign directly impacting on battle will cost money; so it's not world of tanks

btu there's still PLEENTY of scope for other shit to be paid for with real money; repairs, access to stuff, elite paintjobs, etc

i'm not sure if they'll be 'good' f2p like lotro or 'bad' f2p like that one where you had to BUY MEGAPHONES TO MESSAGE ANYONE :V
the way i see it going freemium right from the get go says "we don't have enough confidence in our game to charge you for it."
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starku
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Re: btech

#189 Post by starku »

tbh it sounds like they couldn't afford to make a full-spec mmo

and the market that buys non-AAA mmos is really small

i dunno i guess you're right, gams that go f2p can be fine but most 'free' ones are poop

fuckin SD gundam and their pay for shit shit!

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Veef
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Re: btech

#190 Post by Veef »

http://www.virtualcommander.com/demos.php

try demo 14 if you want some authentic battletech

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uraniun235
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Re: btech

#191 Post by uraniun235 »

VF5SS wrote:i haven't been able to play the legit free release of MW4 yet because the Mektek people decided to wrap it in a system with all the functionality of steam
lol that was funny how they delayed the release for forever b/c they were hellbent on roping everyone into their terrible little system in a desperate effort to capture as many new multiplayer people as they could


with the brief exception of a few sad failure attempts on MW3 via dialup, and maybe a couple of LAN parties (again MW3), i never played multiplayer mechwarrior

and i'd bet most other people didn't as well

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Veef
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Re: btech

#192 Post by Veef »

from gamefaqs on MW3
*********************
8-MULTIPLAYER TACTICS
*********************

The multiplayer matches have some differences from their single-player
counterparts, though all tactics previously described are still ....
First of all, you won't play against AI 'Mechs but against humans, so expect
them to act in a more intelligent way the AI bots, and also expect a general
flatness in weapon configs, especially after the patches; also, the Clan room
generally contaist few players, unlike the Inner Sphere one, busy at all the
times. MW3 lag is also remarkable, especially for players with slow connections
(56K modems or less); I've heard that MW4 is much better, but we aren't here to
speak about internet protocols and programming...
First of all, you won't see assault 'Mechs on the net; they're extremely slow
and offer a large target for boaters; the heaviest 'mech I've ever seen was a
Supernova with modified engine, though the Mad Cat and other 70-75 tons 'Mechs
are the heaviest. Other 'Mechs frequently used are the Owens and the Shadowcat;
you'll probably see "no SC" or "no Owens" in the battle room, because these
'Mechs have a "strong" chassis...call it however you want, but destroying an
Owens or a Shadowcat is like bringing down a Black Hawk or similar 'Mechs-dunno
why, but it is.
The best way to survive in multiplayer battles is to keep the engine rating
high (enough to give 50 kph as walking speed), but do not exceed: you can mount
a 390XL engine on a Mad Dog which will make it very fast (90 kph maximum),
though you'll have some problems in short-range battles if you haven't a good
control over the throttle.
Boaters are the wort thing of MW3; first there were LB-X or small laser boats,
capable of knocking down or destroy a 'Mech's leg with a single salvo, but the
patches reduced the power of LB-X ACs and increased the small lasers' heat
output, so these boats are rare today. Flamer and machine gun boats are also
present, though they are less effective. Missile boats are the most effective
boats on the battlefield, and MicroProse/Zipper/Micro$oft/whoever else never
reduced their power; unlike the original BT rules, missiles tend to strike the
torso, in a very concentrated pattern; they aren't affected by pings (only when
you aim, though) and when 4 LRM-20s fire at once even 6 AMS can shoot down the
missiles. League rules tend to limit the numbers of weapons installable on
'Mechs, though every league has its own rules.
PPCs and Gauss Rifles are nearly useless as their projectiles tend to be slow
when compared to anything else (missiles excluded, but they are guided...),
generate too much heat (PPCs) or have a very limited ammo supply (Gauss Rifles).
The best Lasers are the standard/ER ones, as you haven't to keep the beam on
the target for long times to allocate damage, though Medium Pulse Lasers can be
useful at close range against (relatively) slow 'Mechs.
Always allocate the maximum armor points on every 'Mech, and remember to use
the MFBs on the map to repair damages (if you chosed to play with MFBs; these
vehicles are invulnerable), and to use water to cool down.
Jump jets should be used to climb ridges and to gain an edge over your
opponent, and destroy that light 'mech before it can get too close (if it
hasn't fired its LRM yet...oh, always keep at least two AMS on you 'Mech).
i played on MSN gaming network (along with X-Wing Alliance lol) and it's all true

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starku
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Re: btech

#193 Post by starku »

When you make a btech game and LRMs are accurate you have failed

It's like a gundam game where head vulcans kill people

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Veef
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Re: btech

#194 Post by Veef »

well in that awful V Gundam game you can certainly try to use head vulcans to kill people :v

stand behind your beam shield and fire head vulcans forever

later on they give you the double beam cannon backpack and that button fires the cannons

Ohma
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Re: btech

#195 Post by Ohma »

I'm still confused about why you would use a vroomcar style control setup for a robot in a game instead of a walkman style control setup. hilariously that was always something that tripped me up when I tried playing mechwarrior as a kid, which was weird since I grokked flightsims just fine, but put the thing on the ground and give it legs and I couldn't deal with it.

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starku
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Re: btech

#196 Post by starku »

It's cause the game used throttle based mechanics

You could say hey used the tt rules where it would make the game annoying or crap

But not to solve any combat problems

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Veef
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Re: btech

#197 Post by Veef »

Just make it control like Brahma Force

that was a neat game

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starku
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Re: btech

#198 Post by starku »

NOT AUTHENTIC BTECH

cause railgun lasers that just disappear at their max range are hells authentic :V

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Veef
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Re: btech

#199 Post by Veef »

yeah how the fuck does a Gauss rifle miss

like ever

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starku
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Re: btech

#200 Post by starku »

look at a btech's hip joints

imagine the ride comfort

remember that 'calculating lead' requires a 1-ton computer

the solution is obvious

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