btech
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- Posts: 164
- Joined: Fri Oct 28, 2011 1:43 am
Re: btech
saw a thread on sb called 'your favorite custom battlemechs'
i posted:
i posted:
Re: btech
http://youtube.com/watch?v=ITTHgJwC04E
i feel like this illustrates some issues without saying a word
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
those LRMs are cycling way too fast
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
i don't know, i never played that tabletop shitstarku wrote:Shouldn't rof be the same for everything
Ie one per turn
from 1995 through... 2002? literally all of my exposure to battletech came from mechwarrior 2-4. the pc MW games were the "real" bt to me. and i only say 2002 because i think that's when i saw an old bt book at my friend's house or something.
honestly wouldn't be surprised if the same was true for a lot of other people too
this is why i think trying to salvage the franchise from nostalgic nerds is a lost cause. they're always going to think mw2 is legit.
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
oh wait i did play a game or two of megamek a year or two ago. i guess there's that.
Re: btech
Theres no need to 'salvage' anything because there are other more rorbit games anyway and the mw games only inherited the dumbest and clumsiest shit from to Tt
And vibrant living genres change all the time
Its only dead genres that nerds control
And vibrant living genres change all the time
Its only dead genres that nerds control
Re: btech
http://youtube.com/watch?v=x9v5AL1nlDU
hey i got the game working in instant action at least
also fraps works too
this day is looking good
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
i remember getting a huge kick out of playing the game with a force feedback joystickVF5SS wrote:
http://youtube.com/watch?v=x9v5AL1nlDU
hey i got the game working in instant action at least
also fraps works too
this day is looking good
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
ugh that music, god was rick berman in charge of the music for this game??
Re: btech
are you mocking the superior western robot music
with its superior western robots
sounds like you want to listen to some shitty pop song like Dogfight weeaboo :argh:
anyways
the game doesn't seem to listen when I tell it to turn the music off
i guess it really wants me to hear it
also is force feedback like a rumble pack
I just have an Eliminator Precision Pro which was made on the cusp of USB dominance so it still has a regular game pad connector with a USB adapter
I let my roommate use it once, he didn't like it because the USB connector outputted a very lossy signal :c
with its superior western robots
sounds like you want to listen to some shitty pop song like Dogfight weeaboo :argh:
anyways
the game doesn't seem to listen when I tell it to turn the music off
i guess it really wants me to hear it
also is force feedback like a rumble pack
I just have an Eliminator Precision Pro which was made on the cusp of USB dominance so it still has a regular game pad connector with a USB adapter
I let my roommate use it once, he didn't like it because the USB connector outputted a very lossy signal :c
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
no i'm saying it sucks shit compared to the MW2 musicVF5SS wrote:are you mocking the superior western robot music
also i think there were like maybe two or there music tracks? compared to like twenty or so for MW2
Force feedback was more than a rumble pack, or at least Microsoft's was. It would kick and vibrate based on what was happening in the game. So if I fire a big gun, it might kick the stick back, and if I fire machine guns it might rattle the stick. It could also do sideways kicking, and it could also do increased or decreased resistance on the fly.also is force feedback like a rumble pack
I remember in MW3 it would gently rock the stick side to side a little when you were walking. I loved it the most in Independence War though; most of the effects were relatively subdued but if you took a direct hit to the hull it would kick the stick as hard as it could.
- uraniun235
- Posts: 513
- Joined: Mon Sep 26, 2011 3:54 am
Re: btech
depends on the game. that force feedback pro could really buck hard if it was told to. it seems more likely to me that they realized not many people were going to pay $150 for a joystick that will make you less accurate while consuming a good chunk of desktop real estate.
but to a 14 year old it was the bees fucking knees
but to a 14 year old it was the bees fucking knees
Re: btech
oh i dunno how many tracks MW3 has
it's all kinda the same droning this is a big robit music
i used to listen to weird al while playing the demo
that joystick looks nice and ergonomic
hat switches move your arms left and right :eng101:
but who cares when a mouse lets you aim at legs better
it's all kinda the same droning this is a big robit music
i used to listen to weird al while playing the demo
that joystick looks nice and ergonomic
hat switches move your arms left and right :eng101:
but who cares when a mouse lets you aim at legs better