btech
Re: btech
they got nitrous and superchargers confused
the poor little guys
the aiming thing is hilarious
they can lock on to targets... if you attach a beacon
so the missiles can guide to a target fine, but the mechs lack sights for them :V
aaron the only thing stopping mechs falling over when they do anything ther than walk is pilot skill rolls
the poor little guys
the aiming thing is hilarious
they can lock on to targets... if you attach a beacon
so the missiles can guide to a target fine, but the mechs lack sights for them :V
aaron the only thing stopping mechs falling over when they do anything ther than walk is pilot skill rolls
Re: btech
lol, ok.
I was reading though the wiki yesterday and came across an entry for...the Imp? And it lists the PPC having a range of around 480m and says its for long range.
Dude, people can shoot a rifle farther then that, the average tanks main gun can easily double that. I realize trying to make sense of why sci-fi is less capable then modern day is the height of fat nerdiness but...ugh.
I was reading though the wiki yesterday and came across an entry for...the Imp? And it lists the PPC having a range of around 480m and says its for long range.
Dude, people can shoot a rifle farther then that, the average tanks main gun can easily double that. I realize trying to make sense of why sci-fi is less capable then modern day is the height of fat nerdiness but...ugh.
Re: btech
What lead me to look up targeting computers was I was playing MW2 and thinking that in Mercs and such a targeting computer gave you a lead indicator. I was like, wait it has to do more in the board game right because that's so simple.
Guess I was wrong.
Oh and Aaron the ranges are so small because if they made the hexes bigger (they're 30 meters across in game) then everything would be too fast
Guess I was wrong.
Oh and Aaron the ranges are so small because if they made the hexes bigger (they're 30 meters across in game) then everything would be too fast
Re: btech
does aaron know that all long-range missiles (ie 200m+) are indirect saturation missiles
but when your system results in people having vehciles loaded with weapons for every range bracket
and heaps of guns instead of the bigest you can get
you know there is PROBLEMS
description for skirmishers or snipers always say LACKS GUNS FOR RANGE BRAKCET XYZ instead of 'is effective at role, 10/10 best mech ever'
but when your system results in people having vehciles loaded with weapons for every range bracket
and heaps of guns instead of the bigest you can get
you know there is PROBLEMS
description for skirmishers or snipers always say LACKS GUNS FOR RANGE BRAKCET XYZ instead of 'is effective at role, 10/10 best mech ever'
Re: btech
oh and Stark, you can walk, run, and jump without piloting rolls.
unless your legs get damaged
but standing up needs one. later they added a "careful stand" or something where you can just take 10 on it
not falling down needs one.
oh and not skidding on pavement
couple of other things too
unless your legs get damaged
but standing up needs one. later they added a "careful stand" or something where you can just take 10 on it
not falling down needs one.
oh and not skidding on pavement
couple of other things too
Re: btech
jumping without a roll?
you mean leg jumping not jet jumping right?
why woudl anyone ever do that :V
it's a laugh cause the weapon loadouts might make sense if btech was about agility instead of ablative armour, because giant guns = slow
y'know like real robot shows
you mean leg jumping not jet jumping right?
why woudl anyone ever do that :V
it's a laugh cause the weapon loadouts might make sense if btech was about agility instead of ablative armour, because giant guns = slow
y'know like real robot shows
Re: btech
conceptually everything is pretty easy, there's just lookup tables for the modifiers for terrrain or whatever
but everything is 4+ rolls to resolve and you have to track a bunch of stats for each unit in the game
it's fine if you want high-fidelity duels
but for small unit combat it's glacial
but everything is 4+ rolls to resolve and you have to track a bunch of stats for each unit in the game
it's fine if you want high-fidelity duels
but for small unit combat it's glacial
Re: btech
Yeah but how is it that they can build ~12 meter tall robots with huge gyroscopes and personal battle armor and stuff like thatartemas wrote:wasnt a big part of the backstory about how they're in a bit of a dark age or something?
but a simple 1940's gun sight is out of the question?
Sometimes they imply a lot of this stuff is being built by automated factories (like zentradi lol)
but they also clearly design new robots and vehicles all the time
we didn't need TRS-80s to make radar gun sights either :3
Re: btech
well i dunno
in a dark age sometimes weird shit gets lost?
i mean, its sorta hard to compare, given the relative lack of complex systems during our dark ages, but maybe like knowing all about saddles, but forgetting how to make proper stirrups? (this never happened)
EDIT: wasnt btech thematically about knights in armour having duels?
bit of a hackneyed way of doing things (forgetting gunsights), but sort of fits into the overall theme
in a dark age sometimes weird shit gets lost?
i mean, its sorta hard to compare, given the relative lack of complex systems during our dark ages, but maybe like knowing all about saddles, but forgetting how to make proper stirrups? (this never happened)
EDIT: wasnt btech thematically about knights in armour having duels?
bit of a hackneyed way of doing things (forgetting gunsights), but sort of fits into the overall theme
Re: btech
maybe if they didnt' wank the guns stupid gimmick tech so much they'd have close-range battles without having to handwave swarms of unguided missiles or mach 5 projectiles with a range of 400m
anyway i think it was supposde to be all small unit stuff, in crescent hawks inception it's all like MECHS IRREPLACEABLE FIX EVERYTHING etc
but then they did worldbuilding to make the inner sphere generic science fiction with power armour and er lasers and shti
so they invented the clans who are the dumbest shit ever being space vikings descended from non-idiots and have a whole culture around stupid combat rules to facilitate the game
seriosuly clanners can't hold fire to wait for the best moment
or use cover (space marines!)
or target the head
or use melee weapons (too powerful)
anyway i think it was supposde to be all small unit stuff, in crescent hawks inception it's all like MECHS IRREPLACEABLE FIX EVERYTHING etc
but then they did worldbuilding to make the inner sphere generic science fiction with power armour and er lasers and shti
so they invented the clans who are the dumbest shit ever being space vikings descended from non-idiots and have a whole culture around stupid combat rules to facilitate the game
seriosuly clanners can't hold fire to wait for the best moment
or use cover (space marines!)
or target the head
or use melee weapons (too powerful)