btech

Harder, Better, Faster, Stronger.
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zhaktronz
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Re: btech

#476 Post by zhaktronz »

I'll pick ac5 up for weekend

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starku
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Re: btech

#477 Post by starku »

sweet

i'm pretty keen to try out the operator stuff

but apparently you have to play either 2p coops or a full 5p squad

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F.J. Prefect, Esq
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Re: btech

#478 Post by F.J. Prefect, Esq »

Zod has gifted me a 2-day pass so we can totes do some evening roboto over the weekend

I've had a bit more of a play around with it, and had a closer look at the workshop/parts store. Amazingly it's not just slot based, there are categories. If you remember AC4 it looks similar to that, but if you go into the 'R Arm Unit' bit, you can scroll through a series of categories. So it gets broken down into stuff like rifles, laser blades, cannons etc, so it's something less of a chore to deal with. Also there's one of ever leg type available at the beginning of the game for purchase Stark, so you should be able to buy the tank type either immediately or after a couple of quick Order missions.

Also I was mistaken, it's not that tanks can use both guns, it's that they can use two cannons simultaneously, while other leg types need to use both hands to support it.

I'm still not quite used to how the ACs handle. I keep wanting to play it like ACFA lol, but it's way less fiddly to mess about with agility and weapons because of how boost is a toggle, while quick boosts and jumping/wallkicks rely on the thumb.

I named my team FULL FRONTAL

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starku
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Re: btech

#479 Post by starku »

I changed plans so I'll get it tonight, but save your pass for h weekend

I'll grind up some money for bits

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F.J. Prefect, Esq
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Re: btech

#480 Post by F.J. Prefect, Esq »

I just about doubled my money doing a handful of Order missions, which are really quick like the ACFA missions. Story missions seem like they'll be they 20 minute forays with checkpoints.

I should at least try to not have junk gear lol

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starku
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Re: btech

#481 Post by starku »

Man what is up with secondary objectives

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F.J. Prefect, Esq
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Re: btech

#482 Post by F.J. Prefect, Esq »

Oh man no being used to the whole 'category' thing, I didn't realise that you start the game off with one of every kind of part. So you have a set of KE/CE/TE resistant cores and arms, one of every kind of leg type, one of every shoulder unit like CIWS and automatic guns and missiles, one of every kind of weapon. It's all 'junk', but it's a really generous spread of starting parts.

Secondary objectives are just little achievement things you can aim for in a mission. They're stuff like 'destroy ten tanks' or 'destroy four high mobility ACs' or 'destroy boss really quickly'. You get some bonus cash for doing them, my cheapest has been 10,000AU, the best was 30,000. So far I've only had them in the story mission I just did. Order missions might not have them.

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starku
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Re: btech

#483 Post by starku »

I've upgraded my tank legs :v

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F.J. Prefect, Esq
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Re: btech

#484 Post by F.J. Prefect, Esq »

I splurged on a whole new AC and new rifle and CIWS. Need to unlock some more parts which I guess will take story missions like last time.

Also dude have you mastered boost charge yet. Tanks have the best rocket kick lol. Someone told me that a tank can one-hit a light biped with boost charge :zaku:

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starku
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Re: btech

#485 Post by starku »

Man I even worked on CONDUCTIVITY and stability to improve boozing

Cause innthe first mission I got stuck in a canal and took ages to get out :v

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F.J. Prefect, Esq
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Re: btech

#486 Post by F.J. Prefect, Esq »

starku wrote:boozing
:sun:

Man you are an elite robot tuner.

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starku
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Re: btech

#487 Post by starku »

Itsfunny cause they removed heaps of the stats bit the parts still have nice knock-on effects

Like I'm using a head known for stability and camera performance, an Fcs with wide angle and autocannons, thermal cannons, Gatling guns etc so it's fun

Although my tracks are hella slow compared to the heavy chicken I made

Also fraud the HUD rings tell you about power, health and ammo so UI PROBLEM AVERTED

Also a review I read said that you couldn't swap weapons until they were empty which is clearly false
You just can't swap heavy ones

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Veef
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Re: btech

#488 Post by Veef »

purple-kun is gonna fix MW

he's gonna try

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starku
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Re: btech

#489 Post by starku »

man i really like acv's configuration and stuff

but the ai is horrible

the missions are bland and boring because each enemy is just a pool of hitpoints with a dps way lower than yours

and man why dont' tanks move, seriously

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F.J. Prefect, Esq
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Re: btech

#490 Post by F.J. Prefect, Esq »

Basic enemies aren't really great, no. I like some of it though, like those crazy ass snake launching missiles.

Order missions with normal enemies = real waste of time though. At least story missions have reasonably interesting environments and events and trains.

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Veef
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Re: btech

#491 Post by Veef »

yeah AC never really handled non AC enemies that well

it's like guys you're just using the same movement physics so go nuts

do super fast hover units with missiles and shit

http://armoredcore.wikia.com/wiki/Dawn

like that but not as shitty

Manus Dei
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Re: btech

#492 Post by Manus Dei »

F.J. Prefect, Esq wrote:Basic enemies aren't really great, no. I like some of it though, like those crazy ass snake launching missiles.

Order missions with normal enemies = real waste of time though. At least story missions have reasonably interesting environments and events and trains.
fuck that train in the second story mode

that was just tedious
Ralin wrote:Finally I realized that when Walker fights the Satanic ponies I need to mention how his 'lower horn' is glowing and sparkling as it draws in and focuses Equestria's ambient magic.

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Zod
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Re: btech

#493 Post by Zod »

i thought they had in-game tutorials instead of manuals these days
Image

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starku
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Re: btech

#494 Post by starku »

Imagine the train if you had tank legs lol

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F.J. Prefect, Esq
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Re: btech

#495 Post by F.J. Prefect, Esq »

Manus Dei wrote:fuck that train in the second story mode

that was just tedious
Man I just raced around the track and took it head on

Slicing it up with my beam sabers as it passed

Whooosh

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Re: btech

#496 Post by Manus Dei »

yeah eventually i headed back to the garage and retooled into a high mobility thing with laser swords

i gotta say though it seems like ACV puts a lot more emphasis on tailoring your AC to the requirements of the mission. in most of the older games you could use most mech archtypes in most missions but this you do kinda need to pay attention
Ralin wrote:Finally I realized that when Walker fights the Satanic ponies I need to mention how his 'lower horn' is glowing and sparkling as it draws in and focuses Equestria's ambient magic.

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F.J. Prefect, Esq
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Re: btech

#497 Post by F.J. Prefect, Esq »

Being able to re-tool in a story mission multiple times is a part of that, yeah.

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starku
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Re: btech

#498 Post by starku »

Using a tank against that giant tripod was terrible

Should changed to my RJ

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uraniun235
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Re: btech

#499 Post by uraniun235 »

i played 1v1 ac4 the other day at a friend's house and he had his robots set up to basically be airborne ~99% of the time

is this normal or are there Disadvantages to that sort of design?


(i'm not slamming on it, it's just the first time i've played an AC game since playing AC1 on a friend's playstation years and years ago)

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starku
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Re: btech

#500 Post by starku »

Ac4 was all about flying

That's why I hated it lol

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